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Old 02-02-2013, 04:47 PM   #95
kmonster
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Join Date: Feb 2006
Location: Freiburg im Breisgau, Germany
Posts: 552
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How to open locked doors with your thief:

1.Face the door.
2.Save your game.
3.Press RETURN for options
4.Select the OPEN command
5.Select PICK
6.When asked "who will try ?" select your thief (PACO)
7.Press RETURN. If both tumblers are green afterwards you succeed, if not you fail. There's a chance for skill raise whether you succeed or not.
8.If you failed go back to 5. and try to pick again, if you get the JAMMED message reload. Jammed doors are almost impossible to be opened without keys you might find or not.

You can also force doors or try the knock-knock spell but picking them open is better since skills improve.


Disarming traps from chests is similar:

1.Face the chest
2.Save your game
3.Press RETURN for options
4.Select the OPEN command
5.Click INSPECT
6.Select your thief(PACO). You can have the others inspect too or cast the divine trap spell. Some green letters should be shown green in the lower left corner below ??? TRAP ???. Remember them.
7.Select DISARM
8.Select your thief(PACO) as disarmer
9.Choose a trap name which contains all green letters from before



There's no way to end a battle before it's over.

Priests can't cast the DIRECTION spell and therefore can't use the BOOK of DIRECTIONS to learn it.
To see which classes can use it click ASSAY in the inventory screen and select the book. You'll see green and purple letters. First row is all green since all races and both male and female can use it.
Second row only M,B,B and S are green so only mage, bard, bishop and samurai can use it, P is not green so priests cannot use it.
Have your mage use the book to learn the spell. If he has mana in earth(green) spells he can cast the spell immediately, if he doesn't have let him learn another green spell at level up to get mana there.
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