Version clarification
Hey, I thought I'd pop in to clarify some of the confusion (and downright false info) in this thread.
So, to wit: there are no less than six (6) distinct "versions" of Warcraft: Orcs and Humans (not counting the various updates). These are--in order--the initial two (2) very slightly different "pre-release demos", which were not playable and consisted of Bill Roper's narration on top of images of gameplay, the two retail demos (the first and earlier of which at times goes by the name 'Interplay Demo', as it was meant to be exclusively distributed by Interplay Corp, and even shamelessly plugs the company any chance it gets), the floppy version of the retail game, and finally the CD version of the retail game. All playable demos report themselves as version 1.12, even though there are many differences between the versions (the so-called 'Interplay Demo' contains data for the Orcish hero Klaron, for instance). The retail CD release however reports itself as "version 1.22", which is merely a cosmetic difference; the CD version itself is identical to version 1.21. The final, downloadable patch updates the game to 1.21, so it is not to be used on the CD retail release.
The mentioned "official map editor" is fiction; there was none. In fact, the only official editor for Warcraft: Orcs and Humans is the Unit Editor which was supplied with all versions of the game post 1.15, demo or otherwise. In fact, patching any version of the game to any version post 1.15 adds the Unit Editor to the game install.
The only map editor (to date!) for Warcraft: Orcs and Humans is Brad Pollard's 16-bit map editor from 1994. The editor is programmed in Visual Basic 3, so it will most likely require additional system files for your OS to execute properly. Additionally, since it is a 16-bit application, it will not execute at all on 64-bit Windows Vista or any flavor of Windows 7. On top of that the editor is only capable of creating Forest maps; Dungeon maps or Swamp maps are unavailable. Hidden map details, such as enemy rallying points or objectives can not be edited, either. The hidden gem in the Map Editor is, of course, the first ever(!) user-created map ("No Rest At All") in the entire Warcraft franchise, created 19 years ago as of writing by the programmer himself.
There are precious few third-party editors and apps for Warcraft: Orcs and Humans, apart from an abundance of "trainers", which are made completely redundant by the cheat codes in the game. The only useful, recent addition to the paltry helpings is Greg Kennedy's Stratlas. You can easily find it by Googling the app name. Also, if you are really keen on delving deeper into the inner workings of the game, the old data editor WarDraft can edit and display entries from the game's data files (even the "lost" maps Human Map 8, and Orc Map 8). The data editor only works on retail versions of the game, due to the different data compression algorithm (which was later re-used for Warcraft 2).
As has been mentioned the "Random Map" option is not random at all, only which map is drawn from the 24 available maps is random. (Yes, there exists two additional maps in the game data, but the player can never choose them due to the selection screen only allows maps 1-7 to be chosen, although two "map 8" scenarios exist in the data.)
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