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Originally Posted by Nanuaraq
True, he's about 20% faster than other characters (one more attack in 5 or so), but it doesn't matter much: His low might score makes the extra attacks almost useless. And I've never heard of a Dex stat?
His magic skills are better than Michaels, but worse than Conrads, so not much gained there.
Anyway, sorry for ranting, I just got so confused as to why they made him like that. I seriously thought the protection skill of 6 was an erronous 16.
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I've played and finished this game for dozens of times, and, in my opinion, Kieran is hands down the worst character by far. Please allow me to explain why.
Due to his personal might modifier, his might is slightly higher in the beginning of the game, but lower in the later parts. For example, a dagger has weapon factor 10, which turns to 11 for Kieran. Great Sword "Justice" has weapon factor 60, which turns to 52 for Kieran. I guess this is to reflect that he's relatively more proficient with lighter weapons. However, due to the way defense works, he can barely scratch monsters later in the game. You see, defense reduces damage done by directly substracting from it, not dividing it (like most games do). That means that a character with a Might of 100 does more damage than two attacks from a character with a Might of 50. Even Kieran's faster attack and higher chance to hit (which he seems to have, though I'm not entirely sure of it) can't outweigh this. Also take in account that more damage means more experience, so Michael (and Conrad, for that matter) will end up with a higher fighter level, which means more hit points.
Also, the damage done using spells directly depends on the character's might modifier. That means that Michael actually has the most damaging spells in the game, and Kieran has the weakest. Magic items like wands and swarms also take in account the might modifier, so Michael should have no problem reaching Mage level 2 for more magic points. From there he should be fine on his own; more damage done means more experience, so he'll reach levels 3 and 4 quite easily for even more MP.
Kieran's attack speed is nice, but all characters receive this bonus on a succesful hit. Not thát important, but it is another reason why Kieran isn't that good compared to others.
Speaking of attack speed, Rogue levels are quite important, because reaching a higher level means that your attack becomes slightly faster. I don't exactly remember whether levels 2 and 3 did anything for your attack speed, but on level 4 (note: Jade Necklesses and Great Axe "Master" don't count) all characters' recovery time is cut by several frames. This is really easy to get; just equip a character with a nice bow for a while and he'll get there. Kieran may reach this a little easier, but it's no big deal. I'm actually not sure whether Kieran receives this bonus at all.
Then there's still Kieran's low Protection. He can't even equip boots. While a low Protecion and Might also applies to Ak'shell, at least he has a lot of MP to work with; this really comes in handy in the toughest parts of the game, like White Tower level 3 and the Dungeons.
For what it's worth, Kieran's still pretty good in the early game, where his attacks frequently take out weaker monsters in one hit. That advantage is quite short-lived, however. Also, I don't think ranged weapons take the might modifier in account, so he's a great character for Crossbow "Valkyrie", which always hits. Then again, this weapon really doesn't do much against later enemies. Kieran does, however, become arguably the most powerful character once you get the Westwood stick, which does 1000 damage 25% of the time you hit succesfully. This is so late in the game, however, that it is hardly worth considering.