That article is fantastic. The first image about sums it up for me. Actually, 4 years ago I've already seen the same image somewhere else.
At the time I was working as a game reviewer and I was browsing through the latest issue of our magazine (Joker, Slovenian gaming mag). It was in 2007 after the Games Convention and we had a big report of upcoming games shown in Leipzig that year.
I was disappointed. Gun, gun, army, battle, gun. It was the same as the image from the article - I was staring down a gun sight in every fucking screenshot. I was getting tired of the industry year after year. So I went ahead and showed what's happening to games. I grouped all the upcoming games from that report by theme - focusing on whether gameplay is on the destructive (FPS, RTS) or the creative side (think SimCity).
Code:
Firearms Other weapons (FRP, fighting)
Sport Racing
Arcade Puzzle (thinking, adventures, etc)
Creative
And now I'll show you exactly why we're here. Because 4 years ago, I went to Abandonia to use it as an example, of what old-school gamers like us desire today. I took the top 100 games (by popularity) and again counted how many fall in which category.
I think the results speak for themselves. We're here, because what the industry is offering is way off of what we (perhaps a tiny, dieing segment of gamers) actually want.
I loved me a good shooter back in the days, but what I hate about today is that we're forcefed a shooter after shooter after shooter (with a new year of EA Sports games and Need for Speeds as a side dish). Fuck that.