The graphics work perfectly...well, I haven't checked out the last one yet but I'm 99% sure it isn't an issue. As I said, it was my communication (or lack of knowledge about the issue) at fault here.
Four graphics to convert - 1.MNU, 2.MNU and 3.MNU for the shops, then FINISH.LBM for the ending. <<EDIT: All are working fine now>>The MNU files all have 19 bytes appended to them that repeat 00 0C in sequence, if that means anything to you because it makes no sense to me.<<EDIT: It turns out those are the end sequences, not beginning, for the sprites>> 1MNU and 3MNU have the first byte as 00 and 52 respectively, which have nothing to do with the graphic content but seems to affect something(?)...it shifts screen position for 3MNU if it isn't there. Everything I checked now seems to work though.
To answer your question: The sprites for the weapons change and animated torch are contained within the MNU files at different offsets dependent on the size of the graphic for the shop screen. This just means a cut, paste and append to the the newly (Thanks to you

) converted graphics just need to have those appended, and that is very easy.
I'm going back to the game now to see if I can finish this up. This is pretty cool!
