OK, here is the walkthrough for Zone 3.
It is an easy zone for the electric psycho. Most probably the easiest. Most of the times you don't even need neither stunning nor salvation - they sometimes would even be a drawback. You neither have to invest in skills: I only spent two points in Charged Blood (actually the first point went on it in Zone 2, but only in the last fight), and I did fine.
Now on items and strategy:
- the last fight in Zone 2 for this build is about survival. The medic won't do any damage, you will stun the captain, and the sniper is busy buffing himself. After the shields expire no enemy will have any focus (they can't regain it at all), so from that it is pretty streightforward.
- From the spectres (there are 3 fights with them) you want Annihilation (very good weapon to Roald, but there is a chance for a well-enough weapon for him from Clemens too), ghastly grasp and spirit cover. The first two encounters are pathetic, but against 3 at the same time is dangerous, so I wouldn't replay that one. Here you should be cautious when a spectre would have both damage-incrise spell (that doubles their damage, and your health is low most probably).
- from the ZPCI-elites you want the boots (footware with the game's terms). Here the danger is that both at the same time get the damage-boost (that is 1hit kill on one of your characters - assuming you can remove the boost from the other with shock therapy).
- the antagonist/phantom/beast fight is annoying because the antagonist can cast silence (doesn't allow you to use focus). Still it is best targeting the lowest lives.
- stun the Hobo as much as possible, but do not stun the Real Hobo whenever you dare. When his health gets low, he starts to kill himself, but when his health gets very low, he starts to deal out 1hitkills (but that seems to happen only when in the next turn he'd die anyway, so not that much worry).
- from Clemens the twohanded weapons would have real use, but I don't like that fight, and those seems to be in the ultrarare cathegory, so I don't suggest replaying it. The trick is to survive the first phase (use stun a lot, and don't forget that if the "unknown effect" is not on you, he'll heal with it when he casts on you. In the third phase when disrupt is avaiable for him it seems he only cast it if you have more then 50 focus - keep that in mind.
Now if you could not find any weapon for Roald, when you'll feel it, you can buy a new one for him in Zone 4's shop.
That's it for now. I'll keep working on the rest.
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