Quote:
Originally Posted by Pex
Third son of a nobleman with no obvious chance of inherintance or good prospect for marriage decided to build up his own fortune as travelling merchant (maybe working as a guard first, but showing better education then most guards risen to partnership). When both of his elder brothers died (for whatever reason) his father called him back home and made him an heir. Soon after he was knighted as it befits someone of his stature.
In regards to your other post, why some people have so much trouble understanding the charm of playing games from 90ies?
|
Ahh, there we go, registered =) thanks folks!
I think some people just get thrown by the first impressions of old graphics. I've gotten my nephews to play some old games, though, and the girlfriend did eventually come around when I showed her the High Sabbat.
Once I finish this playthrough I may write up a guide and post it, there's a lot of mis- and outdated information on the web for this game. For example, the Wild Hunt *can* require a saint your party already knows. There's also a nasty bug (at least in v.07 running in DOSBox) where any fire protection effects (Saint Polycarp, firewall potions, etc.) render your party permanently invulnerable to all strength damage (your party's natural "armor" is set equal to the fire protection armor, forever), which I think is why a lot of people find their parties becoming "godlike" in the late game. Weapon-buffing potions do appear to wear off, though, and with those you can still beat the wilderness dragons (though I can't verify if Hardarmor potions have the same permanent effect or not).
I did eventually find 36q throwing knives in Elberg -- I suspect it's random and connected to the quality of the bowyer in a given town.