Quote:
Originally Posted by Calenth2
For a charisma/speaker character, you can start with 39/39 str/end, 34 Chr, and 41 starting speak common at age 30 by going a fairly bizarre route -- nobility birth, travelling merchant, noble heir, knight. I'm still sortof trying to figure that one out from a roleplay perspective.
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Third son of a nobleman with no obvious chance of inherintance or good prospect for marriage decided to build up his own fortune as travelling merchant (maybe working as a guard first, but showing better education then most guards risen to partnership). When both of his elder brothers died (for whatever reason) his father called him back home and made him an heir. Soon after he was knighted as it befits someone of his stature.
In regards to your other post, why some people have so much trouble understanding the charm of playing games from 90ies?