Quote:
Originally Posted by Fruit Pie Jones
I don't think it had as much to do with the AI as it did with the shift from turn-based to real-time play. Making your party members computer-controlled does make gameplay easier when everything is happening in real time. Personally, going real-time took a lot of enjoyment out of the game for me. Ultima VI is still my favorite of the series, mainly for that very reason.
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I think we're speaking past one another, here. What Garriott did was implement realtime without precise commands, which is bad even if you can pause matters. I have absolutely no problem with a realtime-and-pause combat scheme; it works incredibly well in such titles as the BG series and PS:T. Turn-based, as in Fallout 1 and 2, works well, too. Garriott's implementation was at fault.