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Originally Posted by Blood-Pigggy
-Non-regenerating health. I don't just mean the CoD element of waiting for a red screen to fade, I mean that in general you don't recover health. This was seen in GoldenEye (for the N64), Perfect Dark, and Perfect Dark's infamous sequel Zero. While I don't want to see it in every single shooter, it worked perfectly for the style of gaming GoldenEye and Perfect Dark possessed, it forced the player to move carefully and excel in combat, since there's no way he would find a health pack. Occasionally you'd get some more armor to pad you up, but your health was precious and altered only in a negative manner. I'd prefer more games using this system in order to add an element of tension. It would be nice in a stealth game.
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Although I haven't played the games you say that have that mechanic, I don't think if I would like it too much. If health is a resource that can only be modified negatively, it would be easy to reach a point where you can't continue because of extremely low health. I am a little against mechanics that makes you reload constantly or go to a long way back savegame to have an opportunity at winning it.
And answering your question, I love the export character feature that some RPG and RPG-like games series had in the days, like QFG and the Krynn series. This feature lets you see your character grow along the series.
And there were other features that I would like to see, but I can't remember them now. I will post again if I remember them
