Quote:
Originally Posted by Japofran
I believe the DOS version has less bugs, it's what I'm playing. But I don't think the aliens move differently in the Windows version, only that DOSBox's cpu will always be slower than your real one specially at 10k cycles.
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I totally agree, AI is exactly the same in each version of the game. First time i'd played UFO, i'd played it on the Amiga and AI is the same (but Amiga version is "bugs free" damned Windows!).
Quote:
Originally Posted by Japofran
One of the worst failures of this game is that you can't shoot from cover. Figuring lines of fire out is like in Jagged Alliance, just draw the straightest imaginary line and if there's something in one of its squares then you can't shoot or be shot from there. In JA however the cover adjacent to you counts for blocking shots against you but not for blocking your own shots. That's a great feature, in UFO you can't shoot from cover and the safest practice is shooting from beyond the alien's spotting range, that means shooting with a different soldier than the one who spotted the alien and it doesn't really make sense. :/
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Well, while i agree that in JA (and even more in JA 2) this aspect had been developed better than in UFO :
1) even in JA / JA 2 you can use, and sometimes it's advisable to use, the UFO tactic of "spotter & sniper" (now i'm playing JA and Ivan had just killed an enemy, spotted by Grunty, without being able to see the enemy and 3-4 space "out of range"

).
2) More important, i agree that this is a limitation of UFO but there is nothing strange in this tactic. With the proper equipment it's possible to see an enemy and send information to a buddy and then the buddy can shot at the enemy. Yes, ok, this equipment can't be materially see in game but we are talking of a high tech war so even if we can see... we can think that this equipment exist.
