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Old 21-02-2008, 12:58 AM   #3034
Japo
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Join Date: Mar 2006
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I believe the DOS version has less bugs, it's what I'm playing. But I don't think the aliens move differently in the Windows version, only that DOSBox's cpu will always be slower than your real one specially at 10k cycles.

One of the worst failures of this game is that you can't shoot from cover. Figuring lines of fire out is like in Jagged Alliance, just draw the straightest imaginary line and if there's something in one of its squares then you can't shoot or be shot from there. In JA however the cover adjacent to you counts for blocking shots against you but not for blocking your own shots. That's a great feature, in UFO you can't shoot from cover and the safest practice is shooting from beyond the alien's spotting range, that means shooting with a different soldier than the one who spotted the alien and it doesn't really make sense. :/

By the way I've done math about selling manufactured items, not counting workshop space as an economic factor since it really isn't. Motion scanners are by far the most profitable item I'm able to manufacture so far (just started), likely there won't be many better items if any, at least not without using elerium up. Motion scanners make $18.0 per hour and engineer, medi-kits $9.3, laser rifles $7.5, and laser pistols $5.3. I haven't even researched heavy laser since they're worthless to use compared to rifles.
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Last edited by Japo; 21-02-2008 at 01:59 AM.
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