Quote:
Originally Posted by Japofran
Yes I started a game of Bandits of Ancient China once (not really in the series but in the end same thing) and as Borodin says it's not really Civ-like. It has strong RPG elements and has battle tactics. Looked great.
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I agree. Each of the old KOEI titles had strong RPG elements that really set them apart from so many other turn-based strategy games of the period. Some generals/bandits you encountered were only susceptible to one kind of tactic if you wanted them with you. A couple would show tremendous valor, but betray you quickly. Some would always fall prey to an offer of a duel, ending a battle prematurely for your entire side by losing. You could pretty much tell which ones would act in this way by reading the elaborate biographies in the manuals, since their game behavior was based on the "hints" KOEI provided. This made the games in some ways a lot like Chris Crawford's older titles, especially Excalibur (someone should do a PC conversion of that) and Siboot: Trust and Betrayal, where written content helped flesh out game behavior.