Ok, as I was the one who brought WoW into discussion, a few things. I only talked about it as a good example of strong design. The fact that you have to pay is annoying in one way (quite obvious) but good in another. When you have to pay for something you actually are more willing to enjoy it, and this, in WoW, prevents the kind of player who thinks "Bwa ha ha! I'm the best and I will annoy all those players so they can see how big my ego is". It is the same when you party in Ibiza, as everyone has payed about 35 € for entering a disco, no one is willing to start a fight, as that would be innapropiate for such an investement.
And please, forgive my mistakes, I'm a bit rushed.
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Will anybody find meeeeee... SOMEBODY TO LOOOOVEEEEEEEE!!!!!!!
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