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Old 18-07-2007, 05:44 PM   #28
CorruptMylar
Abandonia nerd

 
Join Date: Nov 2006
Location: Boise, United States
Posts: 67
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RPGs.
Blessings: Playing the Role. Approaching a story in a different way each time. Do I want to be champion of good or a sociopathic scumbag? Tweaking your character to fit the role in just the way you like. Are they a brusier fighter or a tactical minded wizard or a slippery thief? RPG combat is like a more fun version of chess,sometimes. Using tactics to beat a more powerful enemy is always satisfying. Immersing yourself in a world and becoming emotionally attached to it and your character(s). Feeling of accomplishment with a fully leveled, fully loaded character build. Then starting over fresh with a new idea for a character(s) and how he/they will win this time. The birthday surprise of finding that new weapon/armor/spell/wand and testing it out on your enemies.

Curses: One thing about combat in a role-playing game is the stand and swing repetition of combat. It’s like an old-time boxing smoker, where the combatants stand in one place and pummel each other till one falls down. I wish they were more animate sometimes, like two gladiators circling with lots of thrusts and parries. That’s more of a computer capability issue though. RPGs are starting to be more action oriented (much to the dismay of some). Hit points always bothered me a little. One sword hit in the eye is enough to kill you. But in the RPG world, it’s death by a thousand cuts. I tend to think of hit points in this way. It’s more of the “tide of battle”. If one person has less HPs, they are not necessarily more wounded, they are just having more close calls and struggling to parry or block the attack until they fail and reach zero. Experience point harvesting can get tedious sometimes. Mazes are a pain. I get lost easy. RPGs tend to be buggy as hell games due to their logistical complexity.
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