14-06-2007, 03:56 PM
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#21
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Join Date: Nov 2005
Location: ,
Posts: 106
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<div class='quotetop'>QUOTE(Doubler @ Jun 14 2007, 03:17 PM) [snapback]294370[/snapback]</div>
Quote:
RPG's
Good: Original story with a meaning, extensive lore and backstory, extensive character development with lots of progression, choice and consequence, freedom and non linearity, many paths, immersive, character diversification.
Bad: Monster-to-monster marathons, glorified-slot-machine syndrom, generally boring or unnecessarily long gameplay, inflexible dialogue system forcing you to go through pages of text multiple times to get all the info, badly functioning and combat with no feel to it, MEGA-SUPER-DUPER-MAGIC-FIREBALLGUNSWORDS OF EXTREME UNPLEASANTNESS + 15, bad (ie. massive - go the the 'starting town' and all those champions there turn out to be weenies, go back to the 'frontier' and the rats kill you) power progression, fedex, non-continuity/deus ex machina/completely illogical twists and turns.
Seriously, it's usually either the lack of things on the 'good' side, or the details that bother me most. That's why the 'bad' list is that long :P
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Sounds like Planescape Torment is both a love AND hate game for you
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