<div class='quotetop'>QUOTE(gregor @ Feb 1 2007, 01:19 PM) [snapback]277477[/snapback]</div>
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The strange movement arround 3D space was too uncomfortable for me (the changing camera angle).[/b]
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That's exactly why the graphics could be quite good on the PS1 and why it was so scary - you couldn't see everything. Uh, I just remember the scene, when the licker first appears...
<div class='quotetop'>QUOTE(gregor @ Feb 1 2007, 01:19 PM) [snapback]277477[/snapback]</div>
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[...]due to the way the surroundings is manipulated.[/b]
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See? BTW: I was always comfortable with the controls. Pushing up is always running forward. No matter what the camera does. You simply move like you were playing in over-head-view. Left is always left and so is right. :w00t: (What a conclusion!!!

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@wendymaree: Yes that's what I'm saying. You reviewed quite some games and seem to be a very valuable member here.

k:
BTW: Zork Nemesis -> for AB?! I'm gonna check it out. ZN was exceedingly difficult. Or we were just too young.
EDIT: typos... <_<