I nearly always pick alchemy, indeed to switch easily between mana and gold shortage/reserves in the different phases of the game. And of course later on when producing magical items.
Lizardmen really allow for really quick expansion over water, rather than having to wait for the island spell or being able to build boats.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft)
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