I can get the game to run at a normal speed, a balance between painfully slow and being overrun by a hoard of grey men in nanoseconds, which for me in dosbox turns out to be around 333 cycles, but now the problem is that the mission timer is not linked to the actual speed of the gameplay. When i get the speed i want for the game, i always run out of time before i even get halfway up the map, which leads me to believe that the program calls for an absolute value rather than cpu cycles to determine the rate at which the timer counts down...i used to love this game on my tandy 1000, but even with emulation, there are some parts that are not the same. frustration! :angry:
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