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Old 04-06-2006, 02:44 PM   #4
kmonster
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Join Date: Feb 2006
Location: Freiburg im Breisgau, Germany
Posts: 552
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@Lich:

2. Better replace one warrior with a dwarf. Warriors get -2 magic resistance penalty while dwarves get 10 extra hitpoints. Since dwarfs can wear the same armor as warriors they are better tanks. There a also dwarf specific situations you will miss without a dwarf in your party. Dwarves can also get good at lockpicking faster.

You only need one wilderness leader. I'd also replace one silven elf with an ice elf. They get 5 extra HP and +1 magic resistance.

My party had 13 in all positive stats. Take your time to roll the characters manually, you can raise nearly all negative stats without facing negative consequences to reach 13 in the important positive stats.
Dexterity and charisma is useless for combat, strength is more important than all other stats together.

4. After combat the items you can loot are diplayed (if there are any), among the money you got. You don't always get something.

5. You can always part your party and have just the elves proceed. Spellcasters can use a spell (there are at least 3 different ones) to sneak by unnoticed.
It's not too difficult to get 13 in all stats for any class if you roll manually.

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