I would make new races, just not too different in stats from the "classic" ones so that the player doesn't feel completely unfamiliar with the gameplay. I mean, there should be a particularly agile race, a sturdy and strong one, a weak but skillful at magic one, and so on. And slightly unbalanced ones too, to make it more challenging (e.g, races weak at early levels, but getting a bonus as they evolve later in the game; strong races at early levels, evolving more slowly than others).
I've had too much Monty Python's this last week, so I can't think of any serious race concept right now. Though I might really enjoy an RPG where a battle between Fat Elves* and Cocaine-Addicted Elephants can take place.
*Pun not intended.
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