Quote:
Originally posted by Guest@Dec 9 2005, 09:35 PM
And I've tried to find the dos version of the game, but hotu doesn't have it.
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I uploaded the dos version of the game to the site and Kosta has added a link to the file in the UFO review.
On an unrelated note, there are editors that allow you to change the weapon stats. While I have never cared enough to bother, I would replace the pistol with a submachine gun by increasing the pistols' shots per clip and giving it an autofire option. Submachineguns are more suited to the typical kind of fighting X-com troopers do. The rifle is supposed to adapted from a snipers' weapon, so I would delete the autofire option and boost the aimed fire accuracy. The autocannon that you use in the game and the one in the intro are two very different pieces of kit. I would rather have the weapon fron the intro, so I would delete the aimed fire and snap fire options, reduce the accuracy of the autofire option a bit, reduce the TU cost of autofire by a lot, and increase the number of shots per clip (and change the size of the clip, depending on whether it was a thirty round box[1x2], 100 round belt[1x3], or a 255 round cassette [2x3]). The heavy cannon would just be renamed as a grenade launcher. The rocket launcher would be modelled after the M202A1 (seen in Arnold Schwarzennegger's first foray into comedy-- Commando). The real weapon is a shoulder-fired rocket launcher with four tubes that can be individually fired, or ripple-fired in rapid succession. The game version would have three tubes, and there would be an autofire option.
What would the rest of you do?
I heard of one fellow who made the TU cost for hvy plasmas only one, but forgot that they aliens were using the same weapon file-- things got rather desperate.