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Old 03-11-2005, 07:12 PM   #98
OlSheep
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Join Date: Sep 2005
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Quote:
Originally posted by Blood-Pigggy@Nov 3 2005, 02:43 PM
Stupid, this is not a programming thing, if we only center it on a programming bases (a Rogue-like) Then there will be no room for any other people to work, what will happen to those that wish design it graphicly?
You know, a rogue-like (with 2D graphics, obviously) will probably represent more work for the artists than a space invaders. There'll be monsters, the hero, floor tiles, walls, doors, keys, chests, etc. AFAIK, space invaders doesn't involve much more than a space ship, a few aliens and a nifty background.

[edit]: And let's not forget that, in a rogue-like, we'll need level designers. That's usually the fun part in creating a game. And it'll create some more work for the artists.

[edit2]: You'll also have to tell me how a rogue-like is centered on a programming base while a space invaders isn't...
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