Quote:
Originally posted by aaberg@Sep 20 2004, 07:09 PM
As far as I remember, there is a key in the other building in that sector. Try to seach everything (Under the bed, jackets on the wall or something like that). I don't think i had any problems getting in there. It's a good idea though, to have a merc with a lockpick and a god mechanical skill, it won't be the first door, that gives you problems. B)
|
Brenda's lab is really not a problem. There is a small island with a little house, search everything. Even that metal jars or whatever outside, beside the door. You'll find the key. I rhink it is for west door. Still, you can take your mercs to de west door, place them somewhat safe, but make sure they can see the door. Then have someone to try to open the door. It is locked but enemy will hear you. Maybe you can just shoot da door from safe place and wait for the enemy to come. If you interrupt the enemy that comes through the door, and even kill him while he stands in the doorway, door will remain open and you can throw the key

You will always need a lockpick. You'll find one in some hous sooner or later. Spack has mechanic 99 but he is a level 1. Well that will change if you throw him in battle, just a little since he is not the fighter. Well, he is OK for the begining. There will be a lot of locked doors, but there is a key for over 80% of them. Sometimes even at the nearby sectors. Well, point is: you should explore. That why I liked the game.