Thread: Master of Orion
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Old 11-06-2005, 04:14 PM   #78
Chris
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Join Date: Feb 2005
Location: Hildesheim, Germany
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Quote:
Originally posted by Sharp@Jun 4 2005, 12:50 PM
Psilons are hard to play against.

I was just building up my lil Meklar planets, got 5 planets, then get a news announcement, im waiting in anticipation to see where I am ranked in Production or another field, but noooo its the Psilons who now have 16 Star Systems.

16 STAR SYSTEMS in like 20 years, also what really sucks is how they manage to make Alliances with other races really easily (the computer that is) but for me I have to either trade for 100 years or give em all my Technology.

If you like using the swarm ships though I suppose Alkaris would be the best race choice, theyve got the added defense so you lose less ships, and they have better propulsion technology so you can be more manouverable in battle which adds to defence and helps attacking and then retreating out of range.

However when capturing Orion It would be best to use beam swarm ships as the Guardian has a lighting shield, and it can take out big ships in one hit with the death ray.
What difficulty level are you playing on? HORRIBLE? 16 systems in 20 years sounds a bit harsh, especially for the psilons. Playing the Meklar empire, you should have no problems with your production, as the robots get big advantages in that sector. The Psilons are a techy race, but they are friendly. As long as you don't bugger them, they will stay out of your plans. Alliances don't have any advantage IMO. Trade with other races as much as you can, also have science treaties whenever there is a opportunity. But don't sign alliances. You are lured into wars with other races too often.

If you want to colonize planets faster, use to transport colonists function often. Small colonies grow slower, so it is more profitable to spread your population equally amongst your existing colonies.

Small ships are a good choice in many cases. It is often much more profitable to build a lot of small ships with small weaponry in the early stages of the game. I myself prefer a lot of destroyers(?) (not sure, I'm talking about the second size here) with pellet guns, as they bypass the armour of enemy ships and do a lot of damage, if used in masses. This counts for the productive races as Meklar or Klackons. The psilons should use larger ships to take advantage from their advanced technology. Other races like Darloks or Humans are also fun to play, but have their own strategy.

The guardian is a hard opponent in any case. That's what it ment to be. Either you'll need masses of small or some really good equipped big ships in order to beat him. But it's always worth the effort, as Orion is the best planet to colonize in most games.
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