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Old 15-04-2005, 08:50 PM   #971
Spookyfish
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You know that that means that there was too few people left after a mission to handle all the promotions ? So those at the nearest base gets promoted instead. Figured it out after one of my bases almost was sacked by Etherals.

But think of the "Join XCOM!"-posters...

"Great pay! Few chances of making friends! Survival rate of standard-procedure missions lower than 50%!"

Oh boy. Guess your recruiters had to lie a lot .

But, how did you manage Cydonia? How many were left?
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Old 15-04-2005, 08:53 PM   #972
Lizard
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Quote:
Originally posted by Spookyfish@Apr 15 2005, 09:50 PM
You know that that means that there was too few people left after a mission to handle all the promotions ? So those at the nearest base gets promoted instead. Figured it out after one of my bases almost was sacked by Etherals.

But think of the "Join XCOM!"-posters...

"Great pay! Few chances of making friends! Survival rate of standard-procedure missions lower than 50%!"

Oh boy. Guess your recruiters had to lie a lot .

But, how did you manage Cydonia? How many were left?
Well I finish it with my 2 troops...
But Cydonia werent SO bad...I could finally use Avanger so I took a lot of cannon fodder(=my best soldiers from normal mission, sorry guys!! )
The ugliest part of game was trying to capture muton base....Even etherals were less dificult....
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Old 15-04-2005, 08:58 PM   #973
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Can imagine that. It was their high armor, right? Nearly impossible to take one down on Superhuman. They look so easy to kill on the intro movie...
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Old 15-04-2005, 09:00 PM   #974
Lizard
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They have also a LOT of HPs...Etherals have higher armour, but less HP...But Mutons ignore even Big Rocket that directly hit them... :eeeeeh:
Only way to kill them is a HE pack under feer, a LOT shots from autocannons, or one of my favorite tactics(and most suicidual) smoke nades and stun rods... LOL
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Old 15-04-2005, 09:03 PM   #975
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Heh, guess it's easier to kill them while they're stunned, or what LOL?
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Old 15-04-2005, 09:04 PM   #976
Lizard
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Quote:
Originally posted by Spookyfish@Apr 15 2005, 10:03 PM
Heh, guess it's easier to kill them while they're stunned, or what LOL?
Nope stun them and give into backpack.... LOL
The catch is that this "stunning" soldiers have ALWAYS primed HE pack in their belt :evil:
KAMIKADZE!
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Old 15-04-2005, 09:07 PM   #977
Spookyfish
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Inspired by certain extremists, I see? Never mind humane rights, it works !
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Old 15-04-2005, 09:10 PM   #978
Lizard
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Exactly... :w00t:
Anyway I would like to see number of my dead soldiers, I mean even when I reloaded quite often, 75% losses were in category "acceptable".
Btw have you ever have negative score from FINISHED mission? :whistle:
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Old 15-04-2005, 09:36 PM   #979
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No... The biggest negative is always the "XCOM craft lost" with a whopping -200 score. Why... Have you ?

Is it possible to blaster-launch a Skyranger to rubble, by the way?
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Old 15-04-2005, 09:38 PM   #980
Lizard
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Quote:
Originally posted by Spookyfish@Apr 15 2005, 10:36 PM
No... The biggest negative is always the "XCOM craft lost" with a whopping -200 score. Why... Have you ?

Is it possible to blaster-launch a Skyranger to rubble, by the way?
The biggest negative is 10 dead X-com soldiers and 10 civilians KILLED by X-com soldiers :whistle:
I think X-com craft are indestrucable
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