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Old 11-05-2006, 06:02 PM   #81
Aramax
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I got trouble extracting the .iso files from the winrar archive document ( that's what I get when I download the game ).

When I extract the files from the winrar and put them in a folder there is no .iso files that comes up and I can't load anything but the winrar doc itself with the daemon tool.

Edit: Fixed my problem.

I already had a drive D ( My cdrom ) so I needed to put another letter then D in this ...

mount d g:/ -t cdrom

So instead I typed

mount e g:/ -t cdrom

Since "e" was inexistant it created the driver and allowed me to install.
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Old 14-05-2006, 08:43 PM   #82
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All went well for about 3 days...

When I play I get this.



I looked in the properties of the drive I created ( Drive G ) and it's full.

What can I do to fix this?
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Old 15-05-2006, 12:06 PM   #83
The Fifth Horseman
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If that parition is full, try cleaning up unneccesary junk from it.
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Old 20-05-2006, 02:28 PM   #84
Alice
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Quote:
Originally posted by .@Jun 25 2005, 01:08 PM
sry, i didnt realize it was english here, writing too much in different languages atm.
there is no error message, its just the screen with the book "wizardry" in the dosbox (maybe the starting screen of the game?), so i think the game started, but nothing else happens then.
tried to press "enter"?
                       
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Old 23-05-2006, 12:56 AM   #85
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You will need to run vinstall (i think that is it). From here make sure to configer it not install anything. ( i forget the actual option but nevertheless you should be able to figure it out) From here wizardry.bat should work.

                       
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Old 06-07-2006, 07:44 AM   #86
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<div class='quotetop'>QUOTE(Spooter @ Mar 22 2006, 06:49 PM) [snapback]216408[/snapback]</div>
Quote:
I was wondering how often everyone switched professions on this game. Here is a tentative party I was planning:

Female Ranger ->Valkyrie
Male Ranger -> Samurai
Faerie monk -> Ninja
Bard -> Thief -> Bard
Priest -> Mage or Bishop
Mage -> Priest or Bishop

I would make all these character changes when they are at level 8-12 of their original profession, except the first Bard -> Thief change, which would be made a lot earlier. Should I be looking at more character changes over the whole course of the game?

My main concerns are having as many people be able to hide in combat as possible, having as many magic users as possible, and being able to use the Cane of Corpus with the Faerie Ninja. Should I focus on other things or are any of these concerns not that important? What are people's criticisms of this plan? Is there a way to develop powerful magic users and still have them be able to hide? Is a bard's music instruments worth it? Is the Cane of Corpus worth it/accessible enough to make sure you have a Faerie Ninja?

I am just becoming acquainted with the game again after about a 10 year lay off. It was the only game I ever played as a kid and I think it is great. The farthest I have ever gotten was to New City and Munkharama with a level 12 party or so. I have another party going right now just to become acquainted with the game again, and they are all around level 7 in the New City.

Thanks for any input or ideas!
[/b]
Hi Spooter,

Well, I'll tell you how I like to play... I know everyone plays a little differently, but for what it's worth...

My current party (expert mode btw) is as follows:
Fighter -> Ninja
Monk
Bard -> Samurai
Priest -> Valkyrie -> Monk
Alchemist -> Ranger -> Valkyrie
Mage -> Bard -> Ninja (faerie)

You'll note that I have set up my party so that everyone will get the Ninjistu skill, which is probably the best skill in the game, and is really vital for some of the high-end expert mode battles and especially the Gorrors. Most of your proposed classchanges switch to upcompletementary class (in terms of magic), which is nice once you've got all the spells you want, but will otherwise slow your development. Your ranger -> valkyrie class change will, for example, get you a character who sucks at both alchemy and divinity until very late in the game. Doing priest -> valkyrie at level 10, will probably have you at 100 theology by the time you get your valkyrie back to level 10, for example (which doesn't take very long). Once you've got all the spells you want, then you can switch again to a class with different spells. As a general rule of thumb, the more class changes you do, probably the easier you will find the game, as long as you don't try to do too many people all at the same time. Completing the game without class changing, including the Gorrors, requires a very well thought out team and is quite challenging--or your will just have to level WAY too much.

I personally would never play a game without an alchemist, I think they are far superior to mages, but that's just me. In the early/middle game, all of the power spells are ones like blinding flash, sleep, confusion, silence, etc. which the mage doesn't carry much of. Sure fireball is handy, but unless you can wipe out an entire group with it, one of the spells I mentioned earlier are more useful.

I like bards a lot in the early game (esp on expert again), but they rapidly lose effectiveness as monsters become more resistant to their music.

Cane of corpus is a really nice item to have, but it isn't vital to finishing the game. If you can set your party up for it, you might as well get it, but I wouldn't worry too much if you don't have a faerie ninja. I certainly would never bother trying to roll one from scratch, for example. Unless you've already rolled yourself a faeire monk, I don't see much point in doing monk -> ninja as you've proposed, since rolling a faerie monk from scratch isn't much easier than a ninja. I think the only time I would bother to roll a faerie ninja would be if I were trying a solo game, which I've heard is possible, but have never seen any documented successful cases of.

A.
                       
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Old 25-07-2006, 03:56 PM   #87
TONY
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<div class='quotetop'>QUOTE(Wandering User @ Oct 23 2005, 04:58 PM) [snapback]171363[/snapback]</div>
Quote:
Here's how I got it to work successfully with WinXP under DosBox without needed to use Daemon Tools.

1) Installed DosBox.
2) Made a C:\Emu folder, which gets mounted by DosBox as c:\. Command is "Mount c c:\emu"
3) Used WinRar to extract all the files in the wiz7.iso to c:\emu\wizard~1\. Because of the way the iso is set up, a folder w7 was created within that folder, so the files are located at c:\emu\wizard~1\w7.

4) Used the old DOS 'subst' command to use that as another drive. Command is "Subst i c:\wizard~1\w7".
5) Opened DosBox, changed to the I: drive, ran the wizardry install to c:.

Game runs fine with no problems now from the batch file within the directory the install created on the 'c' drive. Just remember that the 'subst i c:\wizard~1\w7' command has to be executed before you can run Crusaders.
[/b]
I don't know where this fine gentleman may be, but I would love it if he could be a bit more clear on line five of his post here. Minding the fact that I am running Win 98 on a below average machine at my job, I can't seem to run the VINSTALL without staring at a blue screen. No text, no fun pictures. As I am new to the world of DosBox, I am looking for an answer from someone who has experience and one who could point me in the direction of slaying hoards of Ratkins and Orks instead of fighting my own ignorance. Thanks in advance. tonymb
                       
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Old 25-07-2006, 04:09 PM   #88
TONY
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BTW, I could not get Daemon Tools to work properly on this machine, so mounting the disc image is dead to me. thanks. tonymb
                       
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Old 25-07-2006, 04:50 PM   #89
TONY
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I have figured it out!!! And it wasn't a stupid mistake, it was the fact I couldn't decipher what was being said in line 5 of Wandering Guest's post. No hard feeling buddy! tonymb
                       
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Old 05-08-2006, 08:12 AM   #90
neonsunset
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I cant find a readme file anywhere that has the password for the copy protection, does anyone offhand now what they(it) is?
                       
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