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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 88
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() That's VERY impressive indeed!
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#3 | ||
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Location: Shella, Kenya
Posts: 576
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![]() Really nice.Good work!
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#4 | ||
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![]() Meh. Read up to something like, page 12... I'll see if I have time to read the rest. But anyway. I guess it's because I play the easist difficulty and I cheat by saving very often (^^), but I very rarely, if ever lose troops... Psi being a different thing. I would advice you to go to www.xcomufo.com and read the strategy guide... It's very good. That is, if you don't want to play the game without any help.
Ps. Just to make this clear: X-Com: UFO Defense is the US title UFO: Enemy Unknown is the European title X-Com: Terror From The Deep(s?) is the sequel X-Com: Apocalypse is the third game. But I guess you knew this. |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2004
Location: ,
Posts: 144
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![]() We kinda did
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#6 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 23
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![]() Capturar a un comandante
Hi all... need some help. Xcom has the pinches aliens on the defensive. We take down their ships, there is not a single base of their operatin on Earth now (at least, not that I know of) and their missions are generally a total bust. My science team tells me we need to capture a Commander to interrogate and be able to go look for them in mars and finish this once and for all. With that in mind, I took out 3 bases that I was allowing on Earth for just that reason. Commander Rayo is a great PSI, and as such, he mind controled every muton and grey we came upon in every base. Trouble is, when I check the dominated aliens, all I see is "muton soldier" or engenier, or navigator, even a couple of medics totin Blaster launchers (dirty bastards!). Not once a commander. Same happened with the grays. I can't believe that in EVERY BASE the commander happened to be the one alien I shot on sight instead of dominating. Any ideas? Can I find these guys in any base or only in battleships as they land? where do they usually hang out? Thanks for the help |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
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Posts: 122
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![]() Ethereal battleships usually have 1. "Alien base" ethereal scout ships are full of them.
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#8 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 23
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![]() Ethereal huh? thanks. I actually have not met those guys in battle. From what I read in some posts, they are trouble. Mind control? blaster launchers? heavy armor? or just all around tough guys?
In a mission, I caught a glimpse of one, orange cape I think? (yeah, I know, alien fashion sense...) but then the game crashed and when I continued never again faced them. Thanks for the info. |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 88
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Yes, I think you're right that it needs to be a commander taken from an alien base. In most cases they will be found at the top floor of the room with the big grav lift; there's a corridor all around that room, accessible only by a 5-or-so tiles wide door. I hope you can gather from this description what I mean...
As for ethereals, those are indeed the orange caped ones. They're dangerous (understatement) because of their psi abilities. Be glad that you haven't met them often yet.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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