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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 149
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![]() no problem
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#2 | ||
![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Afrim, Albania
Posts: 2,113
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![]() I just started new game, will play without cheating. :karate:
Well, done 4 missions so far, and had one terror site (high alien activity on the other side of the globe :angry: ) Need more time to build a base, as I'm building it in secure way. (only one building has contact with hangar) This going to be a long play, as I will not allow any of my soldiers to die. |
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 88
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![]() Quote:
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 149
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![]() Quote:
HHXXXX HHXXXX GALXXX XRXXXX XXXXXX XXXXXX H = Hanger G = Stores A = Lift L = Living Quarters R = Radar/Hyperwave Take out the stores and living quarters as you build back. In 26 days you should have this: HHXXXX HHXXXX XAXXXX LRGXXX XXXXXX XXXXXX |
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#5 | ||
![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Afrim, Albania
Posts: 2,113
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![]() SO far I did not have to reload. But as game progress it will require so.
Interesting part on last night terror site. First alien was looking othe way, so my soldier came to one space away and shoot at him from close. After that I was able to spot all of them, and kill them from far away. They killed 2 humans. I just don't like to train new soldiers over and over. After I'm done with this, I might start another one, without saving. |
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#6 | ||
![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Afrim, Albania
Posts: 2,113
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![]() Quote:
XXHHXX XXHHXX XXXAXX XXLGRX XXXXXX XXXXXX There is only one one connection between Hangar and Access lift, and first after it I build General Store, as it takes only 10 days. Soon as it's done I add 2 more buildings. This way I can add 2 more hangers if I have to, and I can expend base more then if I start close to the side. |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Shella, Kenya
Posts: 576
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![]() Myself I prefer build my base so 3 hangars in a line (on the bottom of space),then acesslift and then base...
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Shella, Kenya
Posts: 576
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![]() My first double post and spam post together.
But it is worth it becouse :Brain: 1000th post in Ufo Thread!!!!! :Brain: :w00t: Ok now I must figure just something smart about Ufo...erm....I like plastic armours,and I use them often.They look really cool.Ok this was stupid :whistle: I would do something about this but that would look really cheap after my 800th post. - Havell |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 88
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![]() Quote:
XXHHXX XXHHXX XXXAXX XXLGRX XXXXXX XXXXXX There is only one one connection between Hangar and Access lift, and first after it I build General Store, as it takes only 10 days. Soon as it's done I add 2 more buildings. This way I can add 2 more hangers if I have to, and I can expend base more then if I start close to the side. [/b][/quote] This config, with its long hallway, is awesome for spotting-sniping: MMMMMM MXMMMM MXMMMM AXXXXX HHHHHH HHHHHH A = access lift H = hangar M = miscellaneous.. .whatever you want X = nothing If you don't need three hangars, then: MMMMMM MXMMMM MXMMMM AXXXMM HHHHXM HHHHXM For some reason planes like to go from top down, so I am forced to make my original base have the hangar above, stuff below: HHHHHH HHHHHH XXXAXX MMXMXM MMMMMM MMMMMM No long hallway, but I don't care about base assaults, not when I have 20 high-psi, high-experience guys in flying armor wielding HP and Blaster Launchers |
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#10 | ||
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![]() Like stated above, aliens attacking your base won't really give you that many spoils. And I certainly wouldn't advise "inviting" them for that purpose.
Also, often people will tell you to land at a terror site and take off right away. I don't know what the score is if you don't land at all, but just touching down and leaving will still result in a -200 to -300 score: the game considers all civilians at the terror site as killed. Something which happened to me once when one of my bases were under attack: even though the invaders were mutons and a single silacoid, ALL of my soldiers except one panicked or went berserk after the 1st round. I still don't know how that was possible, I didn't think mutons had any psy abilities? And even if they had, causing 15 soldiers with decent psy training to panick in a single turn seems a bit extreme :blink: |
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