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Old 01-04-2005, 09:18 PM   #1
Jman4117
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no problem k:
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Old 01-04-2005, 09:23 PM   #2
Rogue
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I just started new game, will play without cheating. :karate:

Well, done 4 missions so far, and had one terror site (high alien activity on the other side of the globe :angry: ) Need more time to build a base, as I'm building it in secure way. (only one building has contact with hangar)

This going to be a long play, as I will not allow any of my soldiers to die.
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Old 01-04-2005, 09:35 PM   #3
axident
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Quote:
Originally posted by Anubis@Apr 1 2005, 09:23 PM
I just started new game, will play without cheating. :karate:

Well, done 4 missions so far, and had one terror site (high alien activity on the other side of the globe :angry: ) Need more time to build a base, as I'm building it in secure way. (only one building has contact with hangar)

This going to be a long play, as I will not allow any of my soldiers to die.
Death is part of the game; the only way your soldiers never die is either though unbelievable luck or reloading a lot, which is cheating. In my previous campaign, I got hammered hard in my first couple of months, sometimes walking away from a Terror Site victory with only 2 troops left. I gave up trying to kamikaze and even spotter-sniping teams aren't going to survive all the time.. hence my boring habit to simply find a nice spot to camp. Like just outside a UFO door on either side of it, or in the green rooms of alien bases. =)
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Old 01-04-2005, 09:40 PM   #4
Jman4117
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Quote:
Originally posted by Anubis@Apr 1 2005, 09:23 PM
I just started new game, will play without cheating.* :karate:

Well, done 4 missions so far, and had one terror site (high alien activity on the other side of the globe* :angry: ) Need more time to build a base, as I'm building it in secure way. (only one building has contact with hangar)

This going to be a long play, as I will not allow any of my soldiers to die.*
Try something like this to start up quickly:

HHXXXX
HHXXXX
GALXXX
XRXXXX
XXXXXX
XXXXXX

H = Hanger
G = Stores
A = Lift
L = Living Quarters
R = Radar/Hyperwave

Take out the stores and living quarters as you build back.

In 26 days you should have this:

HHXXXX
HHXXXX
XAXXXX
LRGXXX
XXXXXX
XXXXXX
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Old 01-04-2005, 09:42 PM   #5
Rogue
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SO far I did not have to reload. But as game progress it will require so.

Interesting part on last night terror site. First alien was looking othe way, so my soldier came to one space away and shoot at him from close. After that I was able to spot all of them, and kill them from far away. They killed 2 humans.

I just don't like to train new soldiers over and over. After I'm done with this, I might start another one, without saving.
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Old 01-04-2005, 09:51 PM   #6
Rogue
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Quote:
Originally posted by Jman4117@Apr 1 2005, 04:40 PM
Try something like this to start up quickly:

HHXXXX
HHXXXX
GALXXX
XRXXXX
XXXXXX
XXXXXX

H = Hanger
G = Stores
A = Lift
L = Living Quarters
R = Radar/Hyperwave

Take out the stores and living quarters as you build back.

In 26 days you should have this:

HHXXXX
HHXXXX
XAXXXX
LRGXXX
XXXXXX
XXXXXX
I like this:

XXHHXX
XXHHXX
XXXAXX
XXLGRX
XXXXXX
XXXXXX

There is only one one connection between Hangar and Access lift, and first after it I build General Store, as it takes only 10 days. Soon as it's done I add 2 more buildings. This way I can add 2 more hangers if I have to, and I can expend base more then if I start close to the side.
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Old 01-04-2005, 10:10 PM   #7
Lizard
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Myself I prefer build my base so 3 hangars in a line (on the bottom of space),then acesslift and then base...
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Old 01-04-2005, 10:12 PM   #8
Lizard
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My first double post and spam post together.
But it is worth it becouse
:Brain: 1000th post in Ufo Thread!!!!! :Brain:
:w00t: arty: arty: :w00t:

Ok now I must figure just something smart about Ufo...erm....I like plastic armours,and I use them often.They look really cool.Ok this was stupid :whistle:

I would do something about this but that would look really cheap after my 800th post. - Havell
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Old 01-04-2005, 10:24 PM   #9
axident
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Quote:
Originally posted by Anubis+Apr 1 2005, 09:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Anubis @ Apr 1 2005, 09:51 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Jman4117@Apr 1 2005, 04:40 PM
Try something like this to start up quickly:

HHXXXX
HHXXXX
GALXXX
XRXXXX
XXXXXX
XXXXXX

H = Hanger
G = Stores
A = Lift
L = Living Quarters
R = Radar/Hyperwave

Take out the stores and living quarters as you build back.

In 26 days you should have this:

HHXXXX
HHXXXX
XAXXXX
LRGXXX
XXXXXX
XXXXXX
I like this:

XXHHXX
XXHHXX
XXXAXX
XXLGRX
XXXXXX
XXXXXX

There is only one one connection between Hangar and Access lift, and first after it I build General Store, as it takes only 10 days. Soon as it's done I add 2 more buildings. This way I can add 2 more hangers if I have to, and I can expend base more then if I start close to the side. [/b][/quote]
This config, with its long hallway, is awesome for spotting-sniping:

MMMMMM
MXMMMM
MXMMMM
AXXXXX
HHHHHH
HHHHHH

A = access lift
H = hangar
M = miscellaneous.. .whatever you want
X = nothing

If you don't need three hangars, then:

MMMMMM
MXMMMM
MXMMMM
AXXXMM
HHHHXM
HHHHXM

For some reason planes like to go from top down, so I am forced to make my original base have the hangar above, stuff below:

HHHHHH
HHHHHH
XXXAXX
MMXMXM
MMMMMM
MMMMMM

No long hallway, but I don't care about base assaults, not when I have 20 high-psi, high-experience guys in flying armor wielding HP and Blaster Launchers
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Old 01-04-2005, 11:36 PM   #10
Guest
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Like stated above, aliens attacking your base won't really give you that many spoils. And I certainly wouldn't advise "inviting" them for that purpose.
Also, often people will tell you to land at a terror site and take off right away. I don't know what the score is if you don't land at all, but just touching down and leaving will still result in a -200 to -300 score: the game considers all civilians at the terror site as killed.

Something which happened to me once when one of my bases were under attack: even though the invaders were mutons and a single silacoid, ALL of my soldiers except one panicked or went berserk after the 1st round. I still don't know how that was possible, I didn't think mutons had any psy abilities? And even if they had, causing 15 soldiers with decent psy training to panick in a single turn seems a bit extreme :blink:
                       
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