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Old 31-01-2005, 02:25 AM   #51
Freddo
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Quote:
Originally posted by hellokits@Jan 9 2005, 01:31 AM
So how do i launch a space station? i have about 6 space station and nothing happens
IIRC Space stations allow you to build capital ships (destroyers, cruisers, etc). I don't think they need to be launched. Having 7 stations allows you to build 7 cap ships at once.
                       
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Old 03-02-2005, 07:08 PM   #52
Oropher
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Guardian,
to the best of my knowledge, the moment you put your first mining station on a planet that is suitable for living, the colony is invented that you then can research.
When you've done this you can go to your starmap and the 'build colony' option will appear (after of course you have found the planet in question to be suitable for living by investigating it with a sattelite).
                       
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Old 04-02-2005, 11:08 AM   #53
Mad-E-Fact
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In this game you either play with a walkthrough, or you save+reload a lot, because there's so many things you can miss or react wrong to a scripted event. That's what makes it so hard but also interesting to play.
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Old 06-02-2005, 02:00 PM   #54
Oropher
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I'm just wondering about something, and i hope someone is able to help me with it..
I played (and finished) this game several years ago and i decided to take it up again since i loved it so much...im fighting the league atm (even though ive only had one attack so far, im starting to think i did something wrong cause i forwarded in time a LOT and i didnt get any subsequent attacks) and i still havent been able to get the spy ship developed...even when my researcher has 9 'skill points' in all 4 areas it stil wont develop
im starting to think im missing out on some designs that way...
has anyone else experienced this problem?
                       
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Old 10-02-2005, 12:25 PM   #55
Finx
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Man, this is pure nostalgia. I was hooked on this game almost ten years ago.
                       
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Old 16-02-2005, 01:31 AM   #56
Nostalgicus
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I just finished this and even managed to gain all the techs.

Very neat game, artwork very foreign, a cool storyline, but with horrible micromanagement. Pointless, horrible micromanagement. Why can't my ships bring me ore automatically? Arrrugh!

Still if you make a huge pile of trade ships, enough to transfer 120k at a time, it doesn't make you want to tear out your fingernails along with your hair.

Advice if you're not getting all the techs, particularly aircraft: wait for the opportunity to split the League, and pick the "good guys" as your allies. The opportunity to split the League arises as a result of good intelligence and an earlier act of kindness.

Advice on building the model army: never stop building Twin Lasers. Keep 100 queued up, so that even if you go on a colony-building binge production doesn't stop. For most of the game this single component will dominate your military build decisions.

With ground forces the higher tech item makes the lower totally obsolete. Tanks are so superior to APC's there is no reason to waste Energon on APC's. Aircraft are so superior to tanks there is no reason to waste Twin Lasers on tanks. Missile Launchers are so superior to Aircraft there is no reason to waste Twin Lasers on Aircraft.

In space you want the biggest ships you can build and still utilize all your Twin Lasers. That means a mix of Starfighters, Destroyers, and in particular Cruisers, as plasma guns build very fast. If you have Energon left over, build Hunters, but only arm them with lasers. Your Twin Lasers are too important to waste them on inferior ships.

Someone here said Destroyers were worthless. Not true. They are a means of trading Energon for Twin Lasers. Build them when you have a surplus of the former relative to the latter.

There is a limit to the number of buildings you can build. Never build on a planet lacking Energon, unless temporarily to bulid an Observatory. To kill a colony destroy all buildings, max the tax rate, and let it revolt.

Speaking of Energon, these colonies have it:

Amnesty: Apollo, Mir, Jade, Russell
Phoenix: Phoenix 2
Mirach: Mirach 3, Mirach 4 Moon 1,
Orionis: Orionis 2, Orionis 3,
Lyrae: Lyrae 5 Moon 3, Lyrae 7
Sol: Mars

There are also remote mining sites, but there is a bug that makes remote mining almost useless: you cannot load a ship's cargo hold with more than the max capacity of the mine. In the case of remote mines, that means 10,000 units. Worse still, if you already have more than 10k in your cargo hold and click on either the loading or unloading button the cargo hold quantity will be truncated to 10k!

To load from remote mines you have to visit them first, but stop once you reach 10k and load the rest from colonies.
                       
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Old 16-02-2005, 05:21 PM   #57
kodiakai
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Hi all! This is my first post so here goes nothing...
I love this game! (For about 8years only though because i only got it a bit later than it got out.)

First to help someone who asked hot to skip the intro, at the time on my 386 I used to click esc and press with my right mouse button exactly when the letters started (slightly before the character chosen disappeared if starting a new game) not always worked though.

To people trying to find the aircraft, nostalgicus is abolutely right (actually a gree with most of the tips he (or she?) posted), and I personally only got it after i got allied a particular league member (only say which if you ask for it, don't want to spoil the fun) though for some problem in my game i never finished the game with the aircraft tech, because after i got it, a bug stopped me from finding info on one of the league member's collonies. Though if you build about (and it takes alot of time!!) 2000-3000 tanks you'll be able to finish the league without the aircraft (i did it that way the first time i finished it)
There's a rumour that if you kill the morguls when they have the aircraft you'd get it too, well i did that several times and never got it that way. In fact with the time lost to accomplish that i ended up not getting the pirate ship (not that it's a big loss coz i never used it anyway except to get the Morgul at the bar).

About the twins, i prefer to equip everything with them, even the smallest hunter is usefull, though later on, i wouldn't change my missiles for anything on my cruisers and destroyers. Also, i never saw the need to build more than 2 or 3 space stations (and certainly not at once), because energon and detoxin are really tooo precious to waste around.
For those with trouble at first, instead of building your first base in the Moon Appollo, build your colony in Zeus->Penelope instead, you get the rainium and the texon all at once for the upcoming battles (and with 9droid miners, you'll never need another one for those 2 again) and that way you'll save money for weapons against "the waves" of course you'll need Appollo as well. Jade is just great, don't forget to get it as soon as possible! Keep your colonies on High taxes (and lots of hospitals + 1 of each recreational buildings) some can even go as very high, and still being sympathetic towards you like that.

One last note, (and this is a thing i think it's not very good in the game) focus your atacks on main bases only (unless you need the planets their collonies are in) as a defeat of their control center is the end for that race.

(btw, i once defeated the wave that attacked the Janosians - with 30 hunters fully equipped and the most expert fighter and pilot, but nothing happened it said they were destroyed as well, guesses it was part of the game)

Take care you all
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Old 18-02-2005, 11:56 AM   #58
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Wondering through here again I realized I forgot another tip.

Try to get the best of all the advisors very soon (I get them almost all as soon as the game starts, but then I get on a high pressure to do things, of course), specially your Fighter and Developer (this one because then you don't need to wast more money to "upgrade" it nor lose time at the university inbetween fights until much later). This because the fighter's ability is shown in your experience points, and even though all battles get you experience points, if you get a unexperienced fighter and later hire the best one, you'll lose all the points gained in the previous battles, while if you get the best one first, you'll never lose any experience points and they really help in many air battles.

Plus another tip, for those that can't defeat the morgruls in air battles, you can always "hold them" in your ground battles (till a certain time) by building 10-11troopers (i varies a bit but most of the times i don't move my troopers, i won with only 10) and later with the tanks (not sure which wave it was because i don't do it like that anymore, but i used 30 tanks, but i'm not sure if inbetween there is also another battle with troopers or tanks, as i'm almost certain i used 21 troopers once in a battle) anyway, this allows you to move your air fleet away from the main base, and keep building a bigger fleet (assuming you have the right resources) so that when the huge wave arrives you have enough troops to defeat it in the air, as well as all other was (providing you keep building the fleet) and then many tanks, to defeat the morguls when they get the aircraf. Personally it's not a good way to play it, but it can take the pressure out of you at the beginning and allow you to make more colonies thus getting lots of money.

Kodiakai
                       
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Old 19-02-2005, 08:21 AM   #59
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I just cant get the aircraft :angry:
Which league member are u refering to?


Lampyridae
                       
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Old 19-02-2005, 08:35 AM   #60
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Oh and in my game the Kalls didnt die..thats normal?
                       
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