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#51 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 217
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![]() The recent upload of the original Pirates! brought me back to this gem here (still got it on CD at home :bleh: ).
I do have a slight problem, though. When I run the game in DosBox, it's LAAAAME. I mean, it's really slow. Everything takes forever. I know that the game ran a lot faster when I was still able to play it without DosBox under Win98. I also know that DosBox does take up a lot of CPU-Power, but all the other games I got here are running fine so far (or maybe they're also slow and I just don't notice because I don't remember them running faster once... :blink: ). I set the CPU-cycles to some 18000, I turned them down to some 1200, I skipped up to 8 frames, nothing brought any change. Any idea? |
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#52 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: Velen, Germany
Posts: 711
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![]() could probably VDMSounds help out a bit? I noticed speed issues with other/newer games in DOSBox aswell ... VDMSounds made things quite good for those games
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#53 | ||
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![]() If your PC isn't that fast, then raising CPU cycles won't bring much. For emulation speed of 18000 cycles you should have around P4 2.4Ghz, maybe somewhere around 2Ghz for 12000 cycles.
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#54 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Durban, South Africa
Posts: 162
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![]() Edit by punch: Don't be a behind wipe and stop posting in every topic I do to insult me.
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#55 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 217
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![]() For all those people with problems playing the windows-version: A software slowdown-program works miracles!
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#56 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() Some tip that i learned by the hard way.
1 - NEVER, never save when u enter a city by land... it causes to lost your ships when loading and only dividing the plunder let u a sloop where u left your fleet. 2 - The medicine skill give u more years of playing 3 - To take hard defended city u need the at max half of the garrison on land attack, the forts destroys any ship, evade them. 4 - In other Pirates, the treasure fleet only can be captured in ports. Here do that last is a big mistake. Better(but harder) to take many galleons with 20k each than the fleet anchor city that must give you 50k-80k. 5 - Rescuing familiars give u maps to treasures of 100k. 6 - Married guys are not for interest to other womans so better to be alone until near the end. It will be easier to porsuit the treasure fleet. 7 - Leo, me, is your god and got all the awnsers, vote the reds!!! A question: how do to make the bardmaid give u the fleet or train locations? It could be done but i donīt know how, and its a way to be marriend and chasing that fleet.
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2nd placed of 1st Ufo2000 Tournament! |
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#57 | ||
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![]() Quote:
And skill at Medicine does allow you to play longer, but Navigation makes you sail faster and thus shortens your voyages. Personally, I still prefer Swordfighting because it allows me to take on insane odds and win (my greatest success was capturing a Pirate Hunter's War Galleon - about 200 men - with only about 30 crew on my side! It was on journeyman level, though.) Also I agree on not saving when going to land, once I even ruined my save game that way, because the game insisted I had no ships! |
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#58 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() I were beliving that navigation is only usefull in combat.
To take tougher ships u donīt need swordfighting, just got always a sloop or pinance to take most of ships and frigate coul made things more easy against galleons. A small ship is always faster and turns quicker so being always at rear or at front of your enenmy shoting, if u can made it without take a single shot during the combat they will surrender. In Pirates II, the swordfighting is more usefull cuz u need the very expensive gunpower to fire so assault a wargalleon plein of gunpower is a good bouty in PirG the risk of a war galleon for 1-5 k gc, not a chance. Expend your men in Big Galleons of treasure fleet. And rush in swords combat its a sure win if got at least 90 men (no matter if enemy are 900), i just assaulted Cartagena de Indias (380 garrison) + silver train guards with 135 people and only 29 losses... too bad, i expected less people to divide the plunder Someone up asked how found the long-lost-family, well choise search in the menu of captainīs cabine (space bar).
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2nd placed of 1st Ufo2000 Tournament! |
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#59 | ||
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![]() Quote:
Come to think of it, I never tried this tactic when I had skill at navigation... could be interesting. |
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#60 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Olivais, Portugal
Posts: 757
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![]() Quote:
Come to think of it, I never tried this tactic when I had skill at navigation... could be interesting. [/b][/quote] With my war galleon, nobody can stop me.... :bleh: |
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