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#561 | ||
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![]() For a machine he sure is bloody. You should put in that he is a vampire, or at least a blood conniseur. LOL
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#562 | ||
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Location: Wilmington, United States
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![]() He harvests blood in the game.
Remember I told you. Damn, the death anim is a whopping 43 frames now that it's done.
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#563 | ||
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Location: Wilmington, United States
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![]() WHOOT! It is now possible to die!
Plus, the music is now from Quake 2, which is alot better.
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#564 | ||
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![]() The game pauses for a little while for the midi to load back up. Is it always going to do this?
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#565 | ||
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Location: Wilmington, United States
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![]() Pffshaw yes,
I'm going to change it that there's more of a soundtrack instead of one song, and there'll be periods without music. It'll be less annoying and the pause will most likely cease.
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#566 | ||
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![]() Good. That will be much better
Now people won't blame there death on the music. |
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#567 | ||
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Location: Wilmington, United States
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![]() The whole thing pauses so it isn't like lag or anything.
Dying is very glitchy right now and I'm trying to iron out the bugs.
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#568 | ||
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![]() What kind of bugs are there with the dying bit?
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#569 | ||
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Location: Wilmington, United States
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![]() It just doesn't look good.
I need to straighten a few things out.
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#570 | ||
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Location: Wilmington, United States
Posts: 2,660
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![]() Holy Jesus I just managed to make some more fancy scenery.
I'll put some screens here later.
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