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#31 | ||
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Location: Medina, United States
Posts: 978
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#32 | ||
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Location: Aurora, United States
Posts: 606
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#33 | ||
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__________________
Life starts every day anew. Prospects not so good... |
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#34 | ||
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![]() So finally I see the 3rd part of the famous Star Control and I have to say: why does it get a score of 2?
95% of what's good in this game is directly ripped from SC 2 - most annoying being the speech of the League races, which is a direct copy-paste job of their dialogue from SC 2. Almost nothing they say is new. Most of the new races are bland, both in look and speech. The combat not only lacks the captain animation, it also suffers from bugs and bad AI scripts. It's REALLY annoying to have a fast enemy ship simply run away from you and not even try to fight you. Only a freak collision with an asteroid or planet can save you, but this can take a _long_ time. The isometric view is extremely confusing. Also the combat screen and the ships themselves are gray and dull. In other words, combat is more boring than fun. The game's interface is a mess, so unlike the one from SC 2. That one gave me no problems. In SC 3 I spent most of my time trying to figure out how to do something. Also there's some horrible bugs - a notable one being when I tried to deploy a landing capsule I accidently canceled the deployment and I simply lost all the colonists I was about to deploy! Finally, the story is also unimaginative and often poorly written, and ties in with the SC 2 storyling poorly. If this game wasn't titled Star Control, then it could maybe recieve a 2 or 2.5, but since it is, and even the little good stuff in it is ripped from SC 2, this game surely deserves a 1. It's an insult to SC 2. |
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#35 | ||
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__________________
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#36 | ||
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Thanks for passing that along! This isn't the first time that the petition has been made public, however--it's been around for years. I'm just glad to see that there's some response from the player community. I'm rather surprised Toys for Bob hasn't tried to make it as an indie game, but then, the sheer resources required to do it right by today's standards would probably require a pretty heavy bankroll. |
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#37 | ||
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[/b][/quote] I did. Sorry, looks like you didn't get me - why does it get a 2 at all, instead of an outright 1? The game is below average, and the only things that keep it from being outright terrible are those that have been taken (ripped-off more accurately) from SC 2. Also they ruined the story. In other words, the game is not just a poor attempt to copy SC 2, it's a poor rip-off. Taking a great game and ruining it doesn't deserve a score of 2 IMO. But on the bright side let's hope something better comes out of the petition! |
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#38 | ||
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Location: Aurora, United States
Posts: 606
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And as for doing an indy game, well, Toys for Bob really likes to eat. That's why their last tites have read like a whos-who of sell out titles. The operative word here being sell. Quote:
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#39 | ||
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Location: Medina, United States
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Oh ho. Thanks for passing that along, too. And as for doing an indy game, well, Toys for Bob really likes to eat. That's why their last tites have read like a whos-who of sell out titles. The operative word here being sell. And did I imply they should do otherwise? As I wrote, "I'm rather surprised Toys for Bob hasn't tried to make it as an indie game, but then, the sheer resources required to do it right by today's standards would probably require a pretty heavy bankroll." On this same point, I recently interviewed Chris Crawford for a non-game magazine, and he is--as if anyone doubts it by now--firmly of the opinion that the games industry killed off all signs of creativity in gaming over the years. Certainly, the "one size fits all" approach to designing modern games, in which an 8 year old has to understand quests, puzzles and strategies used in a proposed title or it doesn't financed, is hardly conducive to original, quirky, imaginative stuff like Star Control 2. |
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#40 | ||
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Location: Aurora, United States
Posts: 606
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![]() Somehow Star Control 3's failure always turns people intelegent enough to be introspective to a discussion about the failures of the modern video game industry.
Tempted as I am to chime in my 8 cents (that's 4 times more than anyone cares) I'm going to not. |
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