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Old 14-06-2006, 03:15 PM   #1
Insectoid
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Absolut amazing, incredibly brilliant, it worth to play, and its graphic better than Master of Orion 2. :brain:
                       
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Old 19-06-2006, 10:48 PM   #2
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Better than MOO2? <_< I don't think so
Maybe I'm too MOO2-spoiled but ...

Even at the smallest galaxy size, micro gets in the way of fun, the 3d lane stuff is weird and makes u need a huge amount of micro to take one ship from point a to point b (travel speed is another game aspect i think could have been improved)

There is no way u can move population from near population cap planets to new colonies.
The partial benefits a colony puts in the empire fund are a bit obscure, and you can't make the inverse step (investing on a colony from common fund)
You can't spy
Fleets?

If u like ASCENDANCY don't forget to try MOO2, maybe u change to the latter
                       
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Old 23-06-2006, 08:34 AM   #3
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you can set colonies to auto-manage, reducing some of the micro. But the way the turn-system is made there's found to be a rather big varriation of micro management (which isn't nessesary a bad thing).
The amount of time it takes a ship to move around can be increased by adding more star- or hyperlane drives, (but it still requries some micromanagement to move the ship through a system (This again is not neccesary a bad thing, it allows you to infiltrate enemy systems with the right tactic / ship).

colony polulation is how the game is made, changing it would mean ruining the way colonies are build. (Adding one-hit=kill headshots to quake3 wouldn't be a good idea as it would make everyone onle used machine gun (thereby destroying much of the game))

The removal of a common treasury is part of the simple gameplay, each planet only tributes 1 thing (research) to the "common fund", rest is rather basic stuff, manufactoring determines how fast the planet can build stuff, max polulation, population growth (such simple), investing in a colony from a common fond would probably be overpowered.

You can actually spy, it's merely a build-in feature of the simplified more open gameplay. Building a fast ship with alot of shield can easily penetrate deep into enemy systems. This will gives you information on borders, which systems have what planets, the all-important information of how the systems are connected (other of these types of games have their systems connected in a rather boring way or maybe not atall, meaning it can be a risky affeir having lines of defense. And all this optained information is your main diplomatic weapon, (diplomacy in ascendancy is also simplified, so you only really talk to people if they have stuff you need or make war with them if they have systems you need, it's common in ascendancy to have a little war, instead of being forced into a game-long war because you needed 1 system taking out of a AI hands due to usually border-defense-issues.

fleets... Why would you want fleets when you have the extremly open battle-system? just having 2+ ships with similar hyperlane drives fly together is a fleet, actual formation of a fleet with weird modifyers and some such stuff is not needed with a open enough battle-system.

Maybe you should play abit more ascendancy and then you can switch. :)
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Old 12-07-2006, 10:34 PM   #4
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I've been playing this game since it came out, a few suggestions for stretching the fun out.

1.) The handicap

This is a great AI equalizer, give yourself a 2 - 6 hundred day waiting period before you build your first structure (aka no science) depending on your ability. Obviously if you play a race like the Dubtaks, Chanchamines etc, this does jack as a handicap really. Try a weak race like the Abryls.

2.) Alternate victories

Conquer all the home systems, and ONLY the homesystems

3.) DON'T CHEAT
We all know this is an easy one. Don't stall enemy planetary attacks.

4.) The Reboot.

After you've dominated the galaxy, Abandon all planets other than your homeworld. On your homeworld abandon all structures other than your colony base. If you need to abadon it and recolonize it.

Fun tricks:

THE INVULNERABLE SHIP:

Build an enormous class ship, fill it with wave scatterers to the point that you have more shield bubbles than even a nano-twirlers can damage, nothing short of a disintigrator can take it out no matter how long a battle rages for.

                       
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Old 15-07-2006, 08:33 PM   #5
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<div class='quotetop'>QUOTE(Guest @ Jul 12 2006, 11:34 PM) [snapback]242997[/snapback]</div>
Quote:
I've been playing this game since it came out, a few suggestions for stretching the fun out.

1.) The handicap

This is a great AI equalizer, give yourself a 2 - 6 hundred day waiting period before you build your first structure (aka no science) depending on your ability. Obviously if you play a race like the Dubtaks, Chanchamines etc, this does jack as a handicap really. Try a weak race like the Abryls.

2.) Alternate victories

Conquer all the home systems, and ONLY the homesystems

3.) DON'T CHEAT
We all know this is an easy one. Don't stall enemy planetary attacks.

4.) The Reboot.

After you've dominated the galaxy, Abandon all planets other than your homeworld. On your homeworld abandon all structures other than your colony base. If you need to abadon it and recolonize it.

Fun tricks:

THE INVULNERABLE SHIP:

Build an enormous class ship, fill it with wave scatterers to the point that you have more shield bubbles than even a nano-twirlers can damage, nothing short of a disintigrator can take it out no matter how long a battle rages for.
[/b]
LOL what a age battle, thnx for the advice.

sent in my invunerable ship, had 1 crappy weapon onboard - a black hole maker thingumijig.

planetery defence wastes all its shots on my invuneraable ship then I go in for the invasion
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Old 17-07-2016, 07:22 PM   #6
Turbo Beholder
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Quote:
Originally Posted by Guest View Post
I've been playing this game since it came out, a few suggestions for stretching the fun out.

1.) The handicap
[...] give yourself a 2 - 6 hundred day waiting period before you build your first structure (aka no science) depending on your ability.
...
5) Don't rush the ruins or grab the choke point systems right away - start to colonize/capture the next system only after you have finished with the previous one.
This limits the number of your ships - in fact, you colonize 1-2 (make the first ship without hyperdrive, if the home system has >2 free planets) and forces you to either stop colonization until you research Gravimetrics (to get Orbital Docks) or scrap perfectly good ships and rebuild them from scratch. Also, may make your planet list less messy.
Quote:
Originally Posted by Guest View Post
The planetary grid disappears much like a cloaked planet but I can still see my buildings just not the colored grid markers for undeveloped squares. Has anyone else had this issue and how do I get around it?
RTFM: "S - Toggle planet squares on and off".
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Last edited by Turbo Beholder; 17-07-2016 at 11:31 PM.
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Old 27-07-2006, 11:33 AM   #7
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hi, this game is one of greatest, and i find that logic facktory works on ascendancy2 but for a year or two
their web pages are same.
Someone knows if ascendancy2 is definitely dead and even logicfacktory?

I cant find any other information about that.
                       
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Old 09-08-2006, 08:46 PM   #8
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my mouse works very very slow...anyone know the problem??? plzzzzzzzz my email ***FIZZZZZZZLE!!!***
                       
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Old 10-08-2006, 12:25 PM   #9
The Fifth Horseman
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Use Dosbox.

And don't post e-mail adresses in open.
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Old 19-08-2006, 05:18 AM   #10
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How can I disable the *ping* that comes with left-clicking?
                       
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