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#1 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: Roma, Italy
Posts: 20
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![]() try incrementing cycles using Ctrl+F12 (if you are using DOSbox)
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: ,
Posts: 83
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![]() I just started playing again this time with the Antag patch :blink: Man does it make the AI more agressive. I played the normal game quite a bit and owned with pretty much any race so I decided on a average galaxy in ANTAG with a Hostile atmosphere 7 species. In short order I had 5 species all at war with me and was losing colonies very early on. The AI also builds orbital defense very early on now, which makes invasion nearly impossible until you get some decent weapons tech that can outrange the orbital missile platforms.
Adds some new dimensions to a game I already had fun with I havent bothered with the maintenance patch yet though. Anyone know exactly what that does and if you can run it with the antag patch? It says you have to type -ascend/patch to run the patch version, but to run anatg you must type ascend/antag? Is the antag version already patched? |
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: ,
Posts: 83
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() If you control 1/3 of the galaxy or less the fight is over and lucky when you got 2/3 it ends.
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2nd placed of 1st Ufo2000 Tournament! |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: ,
Posts: 83
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My current game for example. 7 species I control 63 planets and 29 systems The remaining 6 species control 3 planets each (18 planets) and actually control a total of 10 systems. There are I think 2 uncontroled systems left with tiny husk planets nobody has colonized. I control far over the 1/3 limit of the galaxy |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() The AI only is a threat to small empires. When you get enought planets, they are walking deads.
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2nd placed of 1st Ufo2000 Tournament! |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: ,
Posts: 83
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![]() Yeah too bad the AI wasnt better
The AI species are much tougher with the Antag patch but mainly because it allows the AI to cheat and gives it bonuses in Industry, Research ETC.. I have to give "Galactic Civilization II" a try, I heard its AI is hard to beat on higher levels and they claim it doesn't cheat at all. BTW on the game I mentioned in the above post I got the Extinction ending :Titan: I managed to kill every species in a single turn (which wasnt that hard since they had only 3 colonies each). It gave me the Title "Interstellar Death-Dealer" at the ending screen. Much more fun then the 1/3 ending |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() Interstellar Death-Dealer? wow, i never dreamed something like that, the problem with most of the space civilization games is that they were made to internet multyplay mode so they become very repetitive and the ai is just a lastminute add to the game.
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2nd placed of 1st Ufo2000 Tournament! |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: ,
Posts: 83
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![]() Yeah making a hard to beat A.I in strategy games of this type is no easy task either (well unless you let them cheat). There are just so many variables to have the AI deal with. It takes Super computers to be able to make A.Is that can beat the best players in the world at Chess and Im pretty sure the variables in chess though massive pale when compared to every possible variable in a game like Ascendancy.
Thats one thing that has me interested in this new game GC II, Because they never created any multiplayer for the game and sank alot of time into the A.I. |
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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