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Old 06-07-2006, 03:07 PM   #1
Japo
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I just asked, I didn't know. Now I see there's a link here in Ab to download the manual, and that's what I'm going to do right now.
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Old 10-07-2006, 10:39 PM   #2
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Go and play the game, and see for yourself if you need some proof instead of argueing here. People play games to have fun with them and not to set up experiments, and if that's not the case for you then you're thinkably wrong here.
                       
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Old 18-07-2006, 04:04 AM   #3
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<div class='quotetop'>QUOTE(To Mr. Nonsense @ Jul 10 2006, 10:39 PM) [snapback]242571[/snapback]</div>
Quote:
Go and play the game, and see for yourself if you need some proof instead of argueing here. People play games to have fun with them and not to set up experiments, and if that's not the case for you then you're thinkably wrong here.
[/b]
My dear friend, Scatty was the one that made claims, without having evidence to back him up. The rest of us who knows how the combat system works as stated in both the manual and the Strategic guide as well as the unofficial FAQ, should not be the one who needs to bring evidence.

For the record, I did a quick experiment. With a recruit spearman with iron skin, holy armor which leads to a shield of 1+2+5 = 8 and a swords of 1. I also modded the spearman to have movement of 5 to aid testing.

I brought it up against a warbear.

My friend claims that the defending unit counterattacks using his shields instead of swords.

It's simple enough, under his hypothesis, it is obvious that if you use your spearman to attack it will do less damage then letting the spearman counterattack (8 shields will be used to calculate damage according to him).

I won't bore you with the results, but basically whether I attacked first or the spearman attacked first, the bears suffered the same amount of damage (between 0 to 2 hits). This is very unlikely if the spearsman counterattacks with shields since shields are *8 times* that of swords.
                       
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Old 18-07-2006, 07:02 AM   #4
Scatty
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I didn't claim such a thing, I actually forgot that I had it :P
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Old 27-07-2006, 02:41 PM   #5
Mr nonsense
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<div class='quotetop'>QUOTE(Scatty @ Jul 18 2006, 07:02 AM) [snapback]243714[/snapback]</div>
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I didn't claim such a thing, I actually forgot that I had it :P
[/b]
Well you put pretty strong claims on your theory about how defense is used for counter attacks... No reminder in the form of quotes needed I trust?

Please note that the manual isn't completely clear on the mechanics with regards to multi figure combat (e.g is it total swords * figures or does each figure take a seperate swing (sometimes it matters), do units defend with total defense* figures or do they defend indidivually each trying to block the damage inccured etc). , the MOM official strategic guide gives a much clearer version but whether that is 100% accurate, I don't think anyone has had the patience to test.

But your theory about how defense is used for counterattack is patently wrong despite all your protests. Here's a sample.

Quote:
Oh really? Then why it is so that if you attack the berserkers for example with the hammerheads (or whatever they're called in English), the hammerheads almost don't take any damage while the berserkers are killed in the process?[/b]



                       
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Old 29-07-2006, 02:05 AM   #6
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Does anyone know why I can't get Master of Magic to save a game? I am running it with dosbox(latest version) and I have copied everything from my cd to a folder on my harddrive. If it makes a difference, I am running windows XP.

One thing I do notice is that my computer defaults my "magic" folder to 'read' only in the attributes section, even after I try to uncheck it. Does anyone know how to prevent this or how to "make" in not read only? Thanks for your help.

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Old 03-08-2006, 12:25 PM   #7
The Fifth Horseman
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Quote:
Would someone please help me with this?[/b]
But of course, especially since you asked so nicely.

Looking at the patch archive, it looks like an "overwrite" style patch, ie one where you have to replace the files in the game directory with those from the patch archive.

Just unpack the contents of the archive with the patch to where you have unpacked the game, and choose "yes to all" when prompted about overwriting files. Simple like that.

Have fun
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Old 03-08-2006, 03:19 PM   #8
Szaemon
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Thanks again Horsman! You are quickly becoming my Knight in Shining Armor!
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Old 03-08-2006, 03:53 PM   #9
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No problem. If you need any more help with any other games... just ask.
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Old 04-08-2006, 06:01 AM   #10
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I was playing it today, I love this game since day I play it....

Keeping the things simple and experimenting, this game have a HIGH replaying level)....

The funny thing is: today I get something I call "The Flying Dutch" unit.....

And of course: is a YAB :bleh:

I dont know, I have a archmage with 2 life books, 6 or 7 books of Chaos and 1 of nature (wich I find in a Keep), .I was advanced in the game (normal level, I dont have enough experience to deal with immpossible level), also I was Myrrean and Dark Elf Civ, also extermined the other mage in myrra (Ss´ra) and I have the other 4 mages alive, I have a good mixture of spells and found the Artificer and Runesmaster artifacs in some Lair too...

I was having a good time when a Dark Elfs Galleon wich I build to pick a captured-then-settled Halfings isolated in a isle to traslade to a few lone continent (I wanna more Farms) then suddendly and without explication the Galleon becomes WindWalker/DemonCaster/Invissble/immune to Poison, fire, death, and a lot of more stuff I cant rememeber/have Death precence or something (have a Skull item in his propeties)/"Corrupting Soil" stuff and having a lot of swords, shields and crosses.....and Plane Travel included...

When I see that thing i said "Wow, Davy Jones is in the house" LOL

Obviously I use to get into the most powerfull mage continent and have some fun....until I cast Crusader and
the thing was unstoppable, Shamans and lesser units (this saved game sucks cuz everyone have packs and packs of Klaklon bugs).....

The flaws this Black Pearl have: never send it against a city, he dont move at all and the game defeats u and lost the unit.

A pack of 9 Fire Breathing elite Battle Bugs ruin his paint, if u not cast anything to help him, of course...

If anyone wanna see it send me a mail to biesiuss2 (at) yahoo.com

Master of Magic Rules the planet....

Something cool characters development to add to a MoM2 or Fanmods can be:

Hero afinnity: a Chaos Hero can develop better with a Chaotic Archmage than a LifeArchmage one...

The Hability of at certain level the Heroes can be independent (LOL) exp:
Making the Heros have "Life Time", Example, Jars serve u for 30 "Arcanum or Myrran" years then retire or jubilate, This make more Heroes available (ok im tired of having Bagthru on my door every time I play) and rotate and renew the possibilities.

When u leave a certain Hero in a mid-developed city, then other mage induces him to his side, he betrays u and join the other Mage. Also u can do that with other Mage Heros, so some features to keep your Hero can be greated, like Nobelity issues or Magic/Gold rewards.

To Extend the playing Game u can "Jubilate" a certain Hero after a reasonable time of service, making him regent or something of certain number of cities.... This can help to avoid rebellions for a certain time. Dreaming a little u can creat "Bloodlines".

Made these regular "Ultra Elite" or "Champion" units generate a Hero, example:

I have a pack of Longbows garrisoned in the Main City from the beguinning, for one or another reason they survive all the game and When I finish they still there, at highest level. Why not a "special" Building available when you have a certain number of Capitals or certain monetary level and buildings where u send a Ultra Elite or Champion´s to train adn get a Hero?, maybe a skill of the Archmage can be "Wizard Trainer or Hero Trainer".

That and some campaing mode can be great in this game, even If still in low res graphics what I plead is a good storytelling Game....

Thanks for having it here!






                       
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