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#21 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
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![]() Quote:
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#22 | ||
![]() ![]() ![]() Join Date: Aug 2004
Location: Saint Joseph, United States
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![]() No problem was just pointing it out.
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#23 | ||
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![]() Well, the possibilities for the system are endless. The whole deal sounds like it will bring all the fun back to gaming.
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#24 | ||
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I doubt this will happen though, as 11 is being ported to the PS3 and 360. Although personally I can't see Nintendo moving up to an MMO of any kind. |
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#25 | ||
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Location: Saint Joseph, United States
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![]() I'm imagining a metroid mmo where you play a bounty hunter catching creatures and bad guys in a neverneding galaxy with new dlable content every month. :w00t:
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#26 | ||
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I doubt this will happen though, as 11 is being ported to the PS3 and 360. Although personally I can't see Nintendo moving up to an MMO of any kind. [/b][/quote] I guess AC:WW was -kind of- an MMO, sans any stats or battles whatsoever. |
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#27 | ||
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![]() Why don't they just release a mouse and a mini keyboard to be able to play FPS games and perhaps even sims and strategy games easily? Is it that difficult?....
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#28 | ||
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![]() Because their controller gives the arcade feel a PC interface severly lacks, while maintaining precise, quick and easy control. It's like a 3d mouse. As for "mini keyboard", prepare to get a chuckle:
![]() ...yea, that was actually for playing Phantasy Star Online on the Cube. |
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#29 | ||
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![]() what are you talking about? A joypad is not even close to the precision of a mouse. or a 3D mouse, whatever that is.
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#30 | ||
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![]() The new controller. Think a computer mouse that works in three dimensions rather than 2. Step up from PC input. You aim manually, it knows how far away it is from the TV, what angle it is, what direction it's facing, all that. So basically, if you're playing an FPS for example, you literally aim the controller like a gun. If you're playing an RTS, it's easy to grab and select any number of troops, ect.
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