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#1 | ||
Join Date: Jan 2008
Location: Chisinau, Moldova, Republic of
Posts: 3,147
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![]() If you're fine with it, there's no problem with the size.
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Don't think about the probabilities. The smallest chance can take us a long way forward. It's not like we have anything else to lose. |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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![]() Okay, I've come up with this solution: a self-extracting DOS RAR archive inside a zip. Should be fine on all systems, and less confusing than the previous package, as it is designed primarily for use with the version available here at Abandonia (will work with other versions too though). I've also thrown in a couple of extras, like restoring missing content, and fixes of game fonts.
[Edit] Attachment removed.
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FED2k Forums - Westwood Studios' Dune games and more Last edited by MrFlibble; 10-09-2010 at 01:05 PM. |
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#3 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Urgh. Self-extracting archives are evil (more to the point, confusing for new users).
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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![]() I've found a way to fix the graphical glitch in Dune 2 known as the Ix remap bug, which caused messed up colours to appear on the House of Ix structure for Atreides and Ordos:
![]() Here's how it should look like: ![]() I have included this fix in my patch, and attached the updated version here. I apologize for not using the FTP once more (hope it isn't much trouble to you folks), as I still got that slow Internet connection that most likely causes FTP uploads to work incorrectly for me. [Edit] Attachment removed.
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FED2k Forums - Westwood Studios' Dune games and more Last edited by MrFlibble; 23-02-2011 at 04:21 PM. |
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#5 | ||
Join Date: Jan 2008
Location: Chisinau, Moldova, Republic of
Posts: 3,147
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![]() The problem is we can't delete extras. So as long as we can't do that we won't add the same extras+improvements, since we have to replace that one.
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Don't think about the probabilities. The smallest chance can take us a long way forward. It's not like we have anything else to lose. |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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![]() Ah, okay. I hope you find a way to fix this sometime soon
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FED2k Forums - Westwood Studios' Dune games and more |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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![]() I don't know if you fixed the problem with updating extras, but anyway. Super Dune II Classic has been updated to v1.5. The update includes the latest fixes, such as the IX remap bug fix, digitized sound effects fix, glowing selection boxes for the new sides and fixed heralds in the production/starport screen. I've also figured out how to skip the Atreides ending (which plays for all "new" sides) but keep the game credits playing after the final mission. With this done, the credits text is now for both Super Dune 2 and the original Dune II. The Fremen are now much more resistant to deviation than in the previous releases, to balance issues with the first Fremen mission. To compensate for the fact that the Mercenaries and the Sardaukar no longer have restricted concrete slab placement, the "decay" damage received by these sides has been increased somewhat.
Download Super Dune II Classic v1.5 IMPORTANT NOTE: The modification is now designed for a stand-alone installation, and installing it into the Dune II directory is not recommended. Please refer to the supplied readme file for installation instructions.
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FED2k Forums - Westwood Studios' Dune games and more |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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![]() Cool, thanks a lot
BTW, could you please update the Dune II Unofficial Fix with as well? The version on the site is outdated. The new version can be found here: http://nyerguds.arsaneus-design.com/...e2_107_fix.rar
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FED2k Forums - Westwood Studios' Dune games and more |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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![]() Recently I've found a very old unofficial patch for Dune II that added Gravis Ultrasound support. Unfortunately, that patch does not work well with DOSBox, but the principle behind it allowed me to make a suitable replacement. The simple trick behind the patch is that the setup programme tells Dune II which drivers and sound files to use, so replacing certain drivers with GUS drivers does the job. For the patch, I replaced the Sound Blaster driver with the GUS digital driver, and the MT-32 driver with the GUS MIDI driver. That way, you can use the Sound Blaster Pro for SB emulation if you want to, and you can still select Sound Canvas (which replaces the Tandy 3 voice option) too, although it is recommended that you use the original Dune II setup and sound files if you want Sound Canvas-synthesized music.
To install the patch, simply extract the following files into your Dune II directory, overwriting the old files when necessary (it is advised that you make a back-up copy of the old files first): DUNE2G.BAT DUNE.CFG SETUP.EXE SETUPENG.DIP SOUND.PAK The DUNE.CFG file is already configured to use Gravis Ultrasound for sound effects, speech and synthesized music, so if you do not want to change this, simply run DUNE2G.BAT to play Dune II with GUS music and sounds. For more information, refer to the patch readme file supplied in the package. NOTE: This patch was made for use under DOSBox, and was not tested with a real Gravis Ultrasound card. There's no guarantee that is will work with real GUS at all. [Edit] Attachment has been removed. Check the post below for a link to the new version of the patch.
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FED2k Forums - Westwood Studios' Dune games and more Last edited by MrFlibble; 26-02-2011 at 03:33 PM. |
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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![]() Nyerguds has helped me with a more efficient batch file to launch Dune 2 with Ultrasound emulation. The new version of the GUS patch is found on his site:
http://nyerguds.arsaneus-design.com/..._gus_patch.rar
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