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#2291 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,613
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Life starts every day anew. Prospects not so good... |
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#2292 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2005
Location: ,
Posts: 71
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![]() I'd take something like a laser pistol any day over any 'heavy' but the heavy plasma. They just don't lay down the volume of fire, and you end up with a low reaction score after firing it to boot.
Bad frontline weapons: Heavy cannon: 6 shots, 2 per round Rocket launcher: 1 shot, can't move to cover Blaster launcher: 1 shot, precious ammo Decent weapons: Plasma Pistol: well balanced gun, doesn't excell at anything Rifle: great for about 2 weeks, replaced with lasers Pistol: #2 reaction gun, it's accurate, it's fast, it's a tad weak Niech weapons: Heavy Laser: slow, inaccurate, fairly weak, only useful against sectopods Plasma Rifle: #1 sniper, outclassed by heavy plasma and laser rifle in assault rolls Excellent frontline weapons: Laser Pistol: #1 reaction weapon, 12 shots per turn, eats anything up to about chryssalids and ethereals Laser Rifle: all around good rifle, good power, good accuracy, no ammo Heavy Plasma: Muton killer, door breacher, a tad slow, ammo can be problematic at times Small launcher: awesome area effect, drop sectopods like flies Any grenade: don't need line of sight, cheap, don't trigger reaction fire as easily Your best bet with the X-com games is a mixed squad. 2-4 heavy plasma, 6 or so laser rifles, 2 high reaction grenadiers with laser pistols, and either a tank or some guys with supporting weapons like autocannons or rocket/blaster launchers (with pistol backup). Going all heavy either gets expensive on your elerium or you end up with lots of dead troopers who were to weak to move under the load. |
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#2293 | ||
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![]() hmm, this game looks fun, very fun.. but problems.
I rnu the game in windows using UFO. exe and build a base, some aliens come along so I go to intercept, i get there and click start the misison or whatever and it encounters a problem and needs to close |
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#2294 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Durban, South Africa
Posts: 162
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![]() Good advice cockroach but plasma pistols are better than laser pistols?
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#2295 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() But they also need Elerium and have a limited ammo supply.
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#2296 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Durban, South Africa
Posts: 162
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![]() they are still better
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#2297 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Aurora, United States
Posts: 606
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![]() You know, this may be off topic, but 174 pages + of responces to this topic. It's a tribute to the sheer power of this game.
I wonder if there's a way to see what threads on this board has the most replys, etc. |
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#2298 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Durban, South Africa
Posts: 162
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![]() Why dont we use ufo2000 for multiplayer?
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#2299 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() There's a topic for that, keep this to UFO : EU.
And MasterMC, yes, Laser anything is infinite ammo. |
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#2300 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2005
Location: Calgary, Canada
Posts: 105
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Thread | Thread Starter | Forum | Replies | Last Post |
Help With Ufo:enemy Unknown | Plato89 | Troubleshooting | 7 | 10-04-2007 09:03 AM |
X-com 1/ Ufo: Enemy Unknown | Giga | Troubleshooting | 18 | 23-03-2007 11:18 PM |
Ufo Enemy Unknown | Hopkins | Troubleshooting | 6 | 22-09-2005 08:57 PM |
Can't Run Ufo: Enemy Unknown | Niall Cosgrach | Troubleshooting | 4 | 18-09-2005 11:28 PM |
UFO - Enemy Unknown | JoM | General compatibility fixes | 41 | 14-12-2004 02:33 PM |
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