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#1 | ||
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![]() I couldn't start Nikson's game or any of the tutorials thanks to my wonderful 2D video card and to my wonderful voodoo 2 which only works with some games. Another software which won't work for me. :ranting:
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() Not even the precompiled exe tutorials worked? Damn your card is old :P
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#3 | ||
![]() ![]() ![]() Join Date: Feb 2005
Location: Kaunas, Lithuania
Posts: 1,016
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![]() Awesome work, Nikson. Sensitivity a bit high but the graphics go on 99 fps, great pong game.
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() It can probably go over 200fps, but there's no point, since the monitor can refresh at only 75-85fps. So I limited the rendering to 99
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#5 | ||
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![]() Ah, the agony. Oh well...Another thing my computer isn't able to do. :ranting:
Hmm....Maybe on my mom's computer.... Time to download again LOL EDIT: It doesn't work. on my computer there is no way to make this kind of things work, so I haven't got anything to say then happy game making. I'm outa' here. |
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#6 | ||
![]() ![]() ![]() Join Date: Dec 2004
Location: Eindhoven, Netherlands
Posts: 1,508
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![]() Quote:
Quote:
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() Oops. My bad.
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#8 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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![]() Should we use the other engine then or should we keep using this.
This is what Nikson and Chickenman will decide (theyre now responsible for our engine). To make myself clear, il remind you that were looking an engine for Doom Flat. For the Doom Flat, i recommend that we could make something about 20 huge levels, full of monsters, items and stuff. I also like the idea of "hot-seat" multiplayer in DF. With more players, game automatically generates more enemies and items. After we have managed to choose and "tame" the engine, we will choose people to design levels and artists to design graphics. Right, any other ideas? |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() Well a game like that (top-down GTA1 style shooter) will be best designed with a tile map.
From the HGE website I followed a link to a great free tile map maker (it doesn't create the tiles, but it arranges them into levels that can be saved) that is supported by HGE. The tile map program is called "mappy". http://tilemap.co.uk/mappy.php |
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#10 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() Mappy.
How I love Mappy, I've known it for years. Believe me, if you do a top-down game, you need tiles, and you need Mappy.
__________________
Youtube Channel - http://youtube.com/user/BloodPigggy My Site - http://sites.google.com/site/eyenixon |
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