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![]() ![]() ![]() Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,722
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![]() This topic is made for the flashgames Sonny and Sonny 2 (and in case the series will be continued).
As I myself did not like the original Sonny, I wil try to make a ~walkthrough for Sonny 2 here personally. I would do it on Armorgames' forums, but that seems to be deactivated, that's why I do it here. Any help and comments much appreciated. No walkthrough is necessary for this game, but it always makes people more confortable, and despite asking for it many times, no walkthrough exist since the game's relise. (Oh, Sonny 2 has an offline version too! Can turn out much faster playing.) First about the sounds: there are syncrons, but the background-music is too loud, and there is no possibility to just listen on SFX (speeches and attack-effects). Still, it worth to damage your ears once to listen what the characters have to say. There are 3 difficulties. I have no idea what are the differences between them - maybe just better AI? Now onto stats: most are related to abilities, and as it is obvious, I won't discuss it. But speed requires mentioned as it determains the order of attacks: firstly it determines which group attacks first (you or the enemy), then in what order groupmembers deal out their actions. Speed also determines theoreticaly your chance to miss with an attack, but I found that chance very low even without spending one point on speed, so skip it if you don't go for a speed-build I say. There are 3 classes, each have individual abilitytabs, unlike in Sonny 1, so this is much better. I myself prefer the Biological build for its Toxicant ability, what incrises your attackpower, and above all gives incredible healing - and because of that if you use that ability you want LOW health, as the AI prefers to attack the target with the lowest health - this is true on both your teammembers and the enemies. As you'll be healed on a large scale, you won't mind to be damaged at all. Now the AI cheats for your support. At the beggining of every turn you must decide on who you use an ability. If you target an enemy, who gets killed before you move, you'll miss to move - but if you kill an enemy and an ally still can move, it will always do an action still (also true this on healings - they don't cast unnecessary healings). Now the AI-fiddling on your crew worth mentioning. Even in Phalanx-mode your crew will attack if none of you is wounded, what sometimes is a bad thing, but you have to live with it. In "tactical mode" (middle switch, neutral AI) Roald casts his healing when an ally is ca. at 1/3 of its health, and Verdaux when an ally is at 2/3 of its health. Be aware of this if you want to cast yourself healing (or use toxicant form). The agressive mode makes your allies attack, but if someone of your crew is BADLY damaged, they still will cast healing. In agressive mode they will always attack the one with the lowest HP (the AI here includes damage reduction from shields at the actual turn too!). Now on death during fights: don't worry. If at least one from your party stands at the end, your whole crew will survive the battle. Good to know, eh? Oh, crew-members: you can actually have 3 along yourself: Roald: he joins you at the beggining of Act2. I think he attacks with fire element. He has a standard melee attack (regaining focus), a melee attack what puts a debuff on the enemy (a little more damage it will receive), an attack what at a very low percentage can stun the enemy for 2 turns (while stunned the characters can make no actions), and a small healing what makes all healing on the target have greater effect for some turns. Verdaux: only during the tutorial-fight you don't have him. He has a standard focus-regaining attack, an attack what with a percentage can remove a buff from the opponent, and a healing ability (what at a percentage can remove a debuff from the target I think), and I think I saw him once cast a spell that removed 2-3 debuffes from me. He uses electric element (at least for certain moves). I heared his healing-abilities are instinct-related, and his offensive abilities are strenght-related. Felicity: she only joins you at ca. the half of Zone5 (last zone of the storyline, so pretty late). I have no idea what she does. To make her usable remove at least 2 pieces of equipment from her and give equipments in those places what boosts vitality (aka. health), or she won't serve you any good. I assume she use shadow-damage, she is a speed-build, and I heard she can actually be quite strong. And for now 2 biological builds: 1) Infector: this is a STR-based build, so put every point you have into STR. The basic of this build is poison damage. So use these abilities (have abilities at maximum level if I don't state otherwise) in this order in fights: - sample blood - toxicant form - infect (3 times in a row) - break - rinse and repeat. Besides these abilities you have to have these: acidic blood, integrity (lvl 2 to never run out of focus). The damage-output is 2-3K (at endgame of course) per attack with infect, and you do ca. 1K with the rest of the attacks. The first skill you should max is acidic blood it seems. As far I could figure this out, that rises your attackstrenght with infection to the skies. 2) Speed Bio: - toxicant form - shadow blend - agile exposure - withdrawal. I heard this build deals out incredible damage (10-15K per attack with withdrawal) if you can put the combo together - but sucks if you can't. Crystalisation is much advised to have with this build as an extra to buy time. Still keep this build in mind if you will need to respec for Zone 6 and/or 7. Ah, respec: I did not respec in Sonny 2 ever, but be cautious with that option: in Sonny 1 I lost statpoints when respecced. (This might be taken out as you have to pay money for respecing in Sonny 2.) Last thing for now: "The Tape" achievment you'll get when you'll finish Zone1 on any difficulty with any class. Last edited by twillight; 21-10-2010 at 06:24 PM. Reason: additional info inserted |
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