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Old 07-12-2005, 02:45 PM   #1
rlbell
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Quote:
Originally posted by laiocfar@Dec 7 2005, 01:33 PM
I will ask again where is the bloody control room, it was easy to clean a colony of snakemans, sectoids or floaters but mutons its more difficult and i am still using the laser rifle

About mind control... :ranting: :ranting: :ranting: . If someone is about to get under MC, u can try to hide him with smoke granedes, isnīt easy cuz he will be moved.
If you have the luxury of not having to deal with the trooper right away, wait until they do not control him and drop all of his stuff. Usually, I do not have this luxury, so I accept the reduction of squad morale and gun him down. Mind controlled troopers, even a mind controllable commander, are not worth saving. The only reason that I would even consider not shooting them on the spot is the morale and score penalty for a trooper KIA.
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Old 07-12-2005, 04:39 PM   #2
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Some troopers arent that bad who get mind-controlled. The more they get panicked by aliens the more their bravery increases. Also you can have really good troopers who are psi-weaklings, ive got an awesome sniper but he always gets targeted first.

Handy solution, dont use those psi-weak soldiers against sectoids or etherials, when you have the Hyperwave Decoder if the enemy is not a sectoid or etherial then you can use your psi-weak troopers, either have a dedicated craft of psi-weaklings or just manually substitute troopers on a craft once you know who the enemy is.

The control room in an alien base is the metallic structure which is on the brown floor, all other metallic structures will be on the mettallic floor so it should be easy to spot, not to mention it is fairly large, the actual control room is on the 2nd floor and usually has a blaster-bomb wielding alien.
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Old 07-12-2005, 09:34 PM   #3
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To clear up the thing about mind control: the aliens can mind control any soldier who they have seen at any time during the mission. If they never saw a particular soldier they cannot target him. However, there are 3 things that may make it seem they can:

1. If they mind contol one of your soldiers and he sees any other soldier while under mind control, the other soldier will be remembered by the aliens.

2. The design of some walls is rather strange and sometimes you can see through a wall corner but not shoot through it. Aliens can thus spot you through one of these wierd corners. Also, remember that it is possible to see through the cockpit of an avenger or skyranger.

3. The aliens can see farther than humans
                       
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Old 07-12-2005, 10:41 PM   #4
laiocfar
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I found it k: but a single high explosive canīt blow it :bleh: ..... or yes?

About MC,
1. Isnīt easy to send the right trooper to each mission, the skyranger are too slow compared to Tritons from xcom tfd. With only a base with skyrangers and troopers u will risk to: a) canīt choise if play at night or at day(i like more fight at night but loses can be too high, so normally chose to fight at day and a "elite" squad for make some missions for fun). B) At begining its cheaper and safer to defend a base with soldiers to risk the lost of undefended base or defended by missiles base. c) u will not have the chance of attend to all the ufos. So i got 3 bases with troopers and skyrangers around the world and sometimes a big interceptorīs base itīs protected by troopers without skyrangers.
2. Yes is hard to disarmd, stun or hide a mind controled soldiers....the game cahnges if u get the psi-lab and the psi-amp, u only got to explore with the tank and control all sppoted units for made them drop their weapons or use as futher scouts. Missions without MC are funniest (the dead members of x-com maybe didnīt like the word "funny" but i donīt care). And Missions where only u can be MC are hardest. SO know when attacking sectoids in a colony, defending a base or assaulting a ship bettewn large and very large that many members of your squad can be MC. In smaller craft mission no so many squad members can be MC, just one or twice.
3. RETREAT when u find an etthereal
4. I will found ethereals in Cyndonia?
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Old 08-12-2005, 12:33 AM   #5
Kearnsy
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If your Psi levels are low (eg: early in the game) you can always carry a stun launcher around with you. They can put down a mc soldier easily and without to much harm.

...I havent played it in a while and I think I remember that if the mission ends while guys are mind controlled you lose them so watch that!
...Then again I may be wrong.
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Old 08-12-2005, 10:18 AM   #6
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Quote:
Originally posted by Kearnsy@Dec 8 2005, 01:33 AM
...I havent played it in a while and I think I remember that if the mission ends while guys are mind controlled you lose them so watch that!
...Then again I may be wrong.
You're absolutely right, any mind-controlled soldiers end up MIA if the mission ends while they are still under alien control.


@laicofar: i think it would be quite a spoiler to tell you what you'll find in Cydonia, so I'll just tell you to prepare for everything!
                       
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Old 08-12-2005, 10:36 AM   #7
gregor
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anyone noticed how alliens usually MC the troopers which have the lowest MC defense ability? how do they know who is the weakest?? how i found it out? well i just followed the soldier's developement and how much they go under MC. After i build a lab to trian them in protection their points showed the lowest defece against MC.

Must be some alien powers or something....
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Old 08-12-2005, 01:02 PM   #8
Kearnsy
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We were just talkin' about that on the previous page, I sugest you check it out.

This also means that you know who will MC'ed first so in ver volitile missions you can keep that soldier within stun range or if he is expendable putr him up the front so he can at least give em hell first!!!

... but then I have a very harsh recruiting process, any rookie who can live through the first few missions at the front line is good enough to help out my good troops!! weel yeah its a bit: :evil:
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Old 08-12-2005, 01:24 PM   #9
gregor
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Quote:
Originally posted by Kearnsy@Dec 8 2005, 02:02 PM

This also means that you know who will MC'ed first so in ver volitile missions you can keep that soldier within stun range or if he is expendable putr him up the front so he can at least give em hell first!!!
ehm i actually prefer to strip them of all weapons but they are "armed" with flares and go on suicide mission doing everythign they can to light up the area, so that others may see where aliens are.

also very good soldiers of recoon mission. in case they find alien close to them who i just rocket them both ("firendly" fire...) :evil:
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Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
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Old 08-12-2005, 02:23 PM   #10
rlbell
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Quote:
Originally posted by gregor@Dec 8 2005, 11:36 AM
anyone noticed how alliens usually MC the troopers which have the lowest MC defense ability? how do they know who is the weakest?? how i found it out? well i just followed the soldier's developement and how much they go under MC. After i build a lab to trian them in protection their points showed the lowest defece against MC.

Must be some alien powers or something....
There are a number of things that seem to be ignored in this discussion topic. The first is that while we always know when an alien control attempt is successful, we do not always notice the failed attempts. Also, the aliens did invent the mind probe and mind probes have been found in close proximity to captured/killed aliens, so it is just possible that the aliens mind probe a potential victim to determine if the attempt is likely to succeed.

Any trooper with the good luck to survive a mission where he has been mind controlled is sacked as soon as the skyranger returns to base. The only exceptions are when I managed to forget the trooper's name.
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