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Old 07-11-2005, 03:00 PM   #1791
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Quote:
Originally posted by the_fifth_horseman@Nov 7 2005, 03:23 PM
Motion Scanners can be used (SCAN) to display nearby movement. Great for hunting down those last remaining UFO crewmen.
And on terror sites! I remember I lost quite a few soldiers early in the game on terror sites, mainly by aliens playing sniper... Quite annoying...
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Old 07-11-2005, 04:37 PM   #1792
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I figure they're mostly good for scouting houses.
Seems the numbers displayed on the scanner is equal to number of squares.

Quote:

Equip your Interceptors with twin Avalanche launchers, these should work until you get some better weapons.
Thanks, guess I need to rearm some interceptors today (and probably purchase som avalanche launchers).

Had a really annoying fight yesterday where the final leader of a large vessel were upstairs in the ufo, I was able to go up the elevator but the floor outside elevator room were blown up so I had to wait for the leader to visualize himself so I could toss up some grenades....
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Old 07-11-2005, 06:35 PM   #1793
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Just a quick tip: make sure you have plenty of store space when arming your Interceptors with Avalanche, as the missiles take up a little less than 2 store space each.
                       
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Old 07-11-2005, 10:37 PM   #1794
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Yeah I noticed that :P

If store space gets to 100% does that mean I wont get all loot back or does it only stop production?
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Old 08-11-2005, 06:46 AM   #1795
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Quote:
Originally posted by anders_@Nov 7 2005, 11:37 PM
If store space gets to 100% does that mean I wont get all loot back or does it only stop production?
You still get all loot, but you won't be able to buy or produce anything (that needs storage space).
That's usually time to get rid of all those alien bodies (except one per type if you still need to research it) and all stuff you'll never use anyway.
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Old 08-11-2005, 09:17 AM   #1796
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Nice then I just need to get a little more hang of the game so I can turn up the difficulty setting if it matters in my version.

Any idea how to check version?
Anyone know from wich version difficulty settings work properly?
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Old 08-11-2005, 10:29 AM   #1797
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Quote:
Actually up to four can be attacking a target at once
I've tried to do that a few times and it didn't work.
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Old 09-11-2005, 02:43 AM   #1798
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Quote:
Originally posted by mcbugge@Oct 31 2005, 08:20 AM
I do not know if this has already been discussed, it was just too many damn posts :P I have been trying to capture an alien leader, but I just can't find one. I understand that they usually are inside battleships and alien bases, but I have shot down three battleships and I just can't find one. Any help on this would be nice
Equip your troops with mind probes and stun launchers. That should do the trick for that leader/commander hunting.

Remember, you need to get a commander from an alien base. Battle ship cmdrs don't work. Leaders are found on medium and larger ships, I think.
                       
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Old 09-11-2005, 09:56 AM   #1799
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Quote:
Originally posted by blazedestin@Nov 9 2005, 03:43 AM
Remember, you need to get a commander from an alien base. Battle ship cmdrs don't work. Leaders are found on medium and larger ships, I think.

Um... I completed the game at least 3 times and every time the Battleship Commander worked for me, but I've heard that he didn't work for some other people - maybe it depends on which version of the game you are playing?

One Leader can be found on all medium and large UFOs (he's usually in the room with the navigation controls). Battleships and bases have 2 leaders. There may be more on the higher difficulty levels. Remember, however, that Mutons have no Leaders or Commanders, and Ethereals get extra Leaders instead of Engineers and Navigators.

To anders_: the only way I know to check difficulty levels is to research Personal Armour (or any other type of armour) - the older version of the game doesn't have an UFOpedia article about it, while the newer one does.


                       
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Old 09-11-2005, 10:00 AM   #1800
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Just remembered an easier way to check version - in a soldier's inventroy screen, the newer version has an arrow in the lower-right part of the screen, which allows you to see additional iems on the ground. The older version does not have this feature.
                       
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