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Old 26-03-2012, 07:48 AM   #1
dan30
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Default Air transport limits

Does anyone know how to find out what the air transport limits are for each scenario? I started a '41 West campaign, then bought a couple of paratroops thinking they would be great for capturing the Easternmost objective or two. But then when I moved the guys to an airfield they could not embark onto air transport. I assume the North Africa scenario simply has no air transport available. It would be nice if there were some way to find out if air transport is available without actually trying to embark units at airfields.
                       
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Old 11-02-2013, 12:20 AM   #2
Der Panz
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almost a year after the question, but at least there will be an answer. Click on an airfield and (if i remember it right) in the middle top part of the screen you see air transports available, just like clicking a port shows you how much sea transports you got.

Always smart to do: save at the very first start of a scenario, before you start upgrading troops. Once you find out you bought too much bridge engineers and the rest of the infantry has to walk cuz you lack the funds for trucks, you can go back to that file and start over again. Not realy 'cheating' like save/load attempts, in a real campaign a general would have time to redo the math to decide were he wants to spend resources.

One point i miss compeltely in all comments: trucks vs tracks. At the start i was a sucker for trucks, much faster then halftracks, and cheaper too! Months later i realized with a shock that it wasnt the enemy hindering the movement of my infantry, it was a lack of roads.... 4 hexes in open field, 2 in rough terrain and woods, and in the middle a long highlighted road...... (somewere near moskow when my eyes opened.....)

Tracks move as fast on open field as they do on roads, and twice as good on rough terrain and forests as trucks. Swamp.... it takes 4 moves for one hex, in a truck you use all 8.... a halftrack could drive through a swamp area and move 2 more open field hexes after that, or one forest. Later on you get an even better halftrack, with 7 movement, and no way any truck can beat that. Muddy weather also works half as bad on tracks as it is on trucks...

Infantry with 1 medal from poland/warsaw inside a halftrack is more then enough to charge into a norwegian infantry in the open, and with 2 medals and strength 12 you can have them charge full health nor.inf and see the other guys running.... hell, i sometimes even use my artillery to do that, pack it into the halftrack and attack some infantry without support. Gives a helluva lot xp, almost only way to give arty decent xp before campaign end. Experienced sfh can even hold their own against infantry attacks later on.

Another movement tip: if you cross rivers without a bridge, unload infantry and artillery before crossing, any unit crossing uses max fuel to pass, but the truck uses 8 fuel and walking infantry only uses 3 and arty just one......

Another prestige tip: after a battle ALL your core units under strength 10 recieve elite reïnforcements for free, so dont go waisting prestige in the last 2 rounds of battle.

Sneaky gunfodder tactic: if you are COMPLETELY CERTAIN of a victory in this round, (the last target city is empty and you just need to move a unit into town, and you got movement enough) you could let all other units make one last attack. No problem if they loose hard, or even got an attack broken off, as long as they survive. Any damage to the enemy grants you credits, every loss on your side gives some extra xp, and all replacements are free when the battle ends. Just drive that truck full of arty into a town with 9 soldiers in it, they can never kill all 10 arty...... unless they got arty backup of their own. When every single prestige counts, this could tip the scales.

Hard to kill enemy tanks? surround them, so they cant reïnforce. One unit stops one-third reïnforcements, and max the enemy strengh to 9. 2 units in contact stop 2/3 re, and max str to 7, and with 3 units in contact there will be no more extra for that enemy. planes also count for that.

All enemy airplaines down, and no good targets for your fighters? Check out any rivers. Units in a river are VERY vulnerable, even kv vs a messerschmidt can take quit a beating when he is in a river. Arty in water is just asking for it. Just dont kill them all, let the enemy waste prestige on buying reïnforcements every turn. See your fighters xp go skyhigh.... Even strategic/level bombers can score kills in a river. Popular rivers: around warsaw, tours, londen and stalingrad.

Fighers are also nice to dig out heavy entrenced soldiers/at guns. No pioniers around, too heavy dug in, or at guns in a trench hex? Strafe with a fighter, next turn, let the fighter strafe again and fly away, so a tac bomber can move in and give it a go, with 2 lvls entrencement less. Ground attack then has 3 levels less to face, and less enemy units as well.

Btw, pg got a counter, and every computer i got (5 by now) counts no longer in days played, not even in weeks, but in months total playing time.....

The guy with the captured polish city probably captured with an arty unit, and that one just blocks the town itself, or maybe he held warsaw while modlin was still polish and popping out extra's all around it, and therefor also into the direct zone of warsaw.

last comment: Panzer General rules, it even gave me my email adress 17 years ago :P

Peace and Respect, panzerjohnny
                       
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Old 08-06-2014, 02:52 AM   #3
SickofTheseNotWorking
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Angry It DOESNT WORK!

All I get is blank black screen using DosBox. Sometimes with a bit of background music playing depending upon what soundcard settings I put into it. And that's it. The version hosted on MyAbandonware.com is EXACTLY the same too!
                       
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Old 06-06-2009, 03:36 PM   #4
Chris
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You're probably talking about the Win95 version, right?
Try the compatability options, esp. 256 colours and 640x480 pix resolution.
Worked for me, even in Vista.
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Old 06-06-2009, 04:09 PM   #5
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Quote:
Originally Posted by Chris View Post
You're probably talking about the Win95 version, right?
Try the compatability options, esp. 256 colours and 640x480 pix resolution.
Worked for me, even in Vista.
I run it in a 256 colours, but if I switch to 640x489 resolution, the game crashes immediately. The thing is that it works fine, until the beginning of the third level, when it crashes after the allied first move.
                       
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Old 06-06-2009, 04:18 PM   #6
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Originally Posted by Guest View Post
I run it in a 256 colours, but if I switch to 640x489 resolution, the game crashes immediately. The thing is that it works fine, until the beginning of the third level, when it crashes after the allied first move.
I need to make the correction. The game doesn't crash but it pronounces ALLIED VICTORY, and there is no thing I can do about it.
                       
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Old 29-09-2007, 11:14 AM   #7
Juni Ori
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Hehe, who claimed I'm wondering? Now I've finished Sevastopol (minor victory - a battle I've never succeeded to finish off as major one) and heading to Stalingrad. And guess what auxiliary units I have? Yep, Romanians and Hungarians! LOL
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Old 30-09-2007, 09:37 AM   #8
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Sorry for doubleposting, but interesting review...
Quote:
If you win a mission with major victory, you will jump over some hard missions[/b]
Hmm... Norway is a special addition, nothing else, and far from the easiest end of the battles - especially if the weather goes bad. Both invasions to England are very challenging. Point being, that is a bit misleading and reviewer only refers to the fact that you can change the course of history.
                       
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Old 25-10-2007, 12:28 PM   #9
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Well, when you get a major victory, it assumes that you have routed the enemy forces. Sometimes, a major victory is the fork in the story. For Example France, 1940 a major victory will lead to Sealion '40 (Invasion Of UK), while a minor will result in you being sent to either N. Africa or the Balkans. If I remember, a Major Victory in Russia 2 (Smolensk?) allows you to take the option to push to Moscow before Starka manage to dig all those trenches surrounding their capital. This is the only way I managed to do it on M. Hard.

Norway is a nice little level, you can upgrade your forces from Poland here, thereby saving cash/currency/what did they use? for more Panzers/Stukas/ME109's for the Invasion Of France.

                       
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Old 07-03-2008, 06:27 AM   #10
gregor
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Two questions.
1. if you get a major victory on scenario like Crete you go to Barbarossa, but if you get a minor victory you go to Barbarossa as well. The questions is where is the difference? do you get more prestige in the next battle if you get major victory? i mean cause you do same battle after Crete for example anyway...

2. is it good to have nebelwerfer? what is is good for? does anyone use it? if so how? i remember i had it once and it was nothing but trouble. everyone was attacking it and when laying a siege with it it proved problematic due to it's short range. it can move fast though and has good attack values.
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