Go Back   Forums > Abandonia.com > Games Discussion
Memberlist Forum Rules Today's Posts
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 23-06-2005, 04:15 AM   #1441
Kearnsy
Games Master

 
Join Date: Apr 2005
Location: Australian Capital Territory, Australia
Posts: 303
Default

A nice little trick for those 'elevators' is to stand outside of them at the end of your turn and then move under/over them and waste any aliens that are there.
For some reason they dont seem to be able to get you with reaction fire.
(or it has just never happened.) :crazy:
Kearnsy is offline                         Send a private message to Kearnsy
Reply With Quote
Old 23-06-2005, 11:23 AM   #1442
Guest
Guest
Default

regarding the gravlifts.. i tried those icons. i mean they looked like thats what they were supposed to do. i did find some unofficial guides online that notes that some are down only so maybe thats it. i'll give em another shot. thanks.
                       
Reply With Quote
Old 23-06-2005, 12:57 PM   #1443
another_guest
Abandonia Homie

 
Join Date: Feb 2005
Location: , Belgium
Posts: 675
Default

Quote:
Originally posted by Guest@Jun 23 2005, 11:23 AM
regarding the gravlifts.. i tried those icons. i mean they looked like thats what they were supposed to do. i did find some unofficial guides online that notes that some are down only so maybe thats it. i'll give em another shot. thanks.
You can recognize down only grav lifts easily: they won't show vertical yellow lines, only a red square in the floor. The vertical lines mean there's also a way up from that level.
__________________
A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft)
another_guest is offline                         Send a private message to another_guest
Reply With Quote
Old 24-06-2005, 04:55 AM   #1444
Kithkin
Newbie

 
Join Date: Jun 2005
Location: ,
Posts: 4
Default

So...

I have a psi lab. And I have soldiers. But their stat screen still doesn't show their psi strength or psi skill and I am at a loss for a way to send the soldiers to the psi lab for training.

Is there something else I need to do? Maybe take psi amps into battle once?

I've been playing X-com for years now, but have always had this problem. Please tell me I'm just being an idiot and the solution is right in front of me.
Kithkin is offline                         Send a private message to Kithkin
Reply With Quote
Old 24-06-2005, 06:00 AM   #1445
Student
Guest
Default

At the end of the month the psi lab screen will show up letting you select troops for training.
their progress will be shown after an month so you will have realy have to wait to wage psi warfare at least an year.
You should keep in mind that some peaple are more talented and some less so remember that your best hevy gunner who is armored loke turtle but suspectable to psi can make some rage in your squad (unless you made everyone carry stun rods).
                       
Reply With Quote
Old 24-06-2005, 06:01 AM   #1446
Student
Guest
Default

And take PSI-amps.
                       
Reply With Quote
Old 24-06-2005, 06:28 AM   #1447
Kithkin
Newbie

 
Join Date: Jun 2005
Location: ,
Posts: 4
Default

Yep. Figured it would be something silly like that.

Thanks for the info.

Kithkin is offline                         Send a private message to Kithkin
Reply With Quote
Old 24-06-2005, 10:03 AM   #1448
another_guest
Abandonia Homie

 
Join Date: Feb 2005
Location: , Belgium
Posts: 675
Default

Also, once you have soldiers with more than about 50 psi skill, let them use psi amps often in battle as a sort of training. At 50 they won't be that good yet (mind controlling will usually fail) but it gains them experience.
__________________
A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft)
another_guest is offline                         Send a private message to another_guest
Reply With Quote
Old 24-06-2005, 02:19 PM   #1449
Gary
Guest
Default

Yeah, Christian, I couldn't find the thread you were talking about, could you possibly give me a link to that patch you were talking about?
                       
Reply With Quote
Old 24-06-2005, 03:56 PM   #1450
Christian
Abandonia nerd

 
Join Date: Jun 2005
Location: ,
Posts: 58
Default

Quote:
Originally posted by Gary@Jun 24 2005, 02:19 PM
Yeah, Christian, I couldn't find the thread you were talking about, could you possibly give me a link to that patch you were talking about?
Here.
Hope it helps.
Christian is offline                         Send a private message to Christian
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Help With Ufo:enemy Unknown Plato89 Troubleshooting 7 10-04-2007 09:03 AM
X-com 1/ Ufo: Enemy Unknown Giga Troubleshooting 18 23-03-2007 11:18 PM
Ufo Enemy Unknown Hopkins Troubleshooting 6 22-09-2005 08:57 PM
Can't Run Ufo: Enemy Unknown Niall Cosgrach Troubleshooting 4 18-09-2005 11:28 PM
UFO - Enemy Unknown JoM General compatibility fixes 41 14-12-2004 02:33 PM


Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 02:05 PM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.