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#1 | ||
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![]() Quote:
2 Yes tanks are useless against anything but i have 2 in every base so they can take some enemy fire instead the base I dont use them on the overspawn coz the mutcha can walk of the road or eat your tank. + they are too slow to get to an disaster. 3 In my game it didnt unlock anything. |
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#2 | ||
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![]() yes i know its bod of me 2 ask but are there any working cheat codes for the version of the game available on abandonia....as i have completed the game several times an would like some codes so that i can mess around in the game. All the codes i have found dont work so i'm at a loss...any help would be appreciated.
Great game by the way realt big fan of x-com series. |
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#3 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: ,
Posts: 21
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![]() I red this thread from the beginning to the end. Lots of good tips and hints, thx for them. May I ask what i need to do to get those disruptor bombs and such... Im almoust completed researching that alien shield thing, and i have researched devastator cannon too... what else i need? And as a hint for the brainsucker problems, if a brainsucker pod is shot towards u, and it lands next to u ( in real time mode) stop the game when it hits ground and pick it up from the ground. the bs pod wont open. I should try the game on higher difficulty lvls, the first 5 or 6 weeks are so easy :roflol: im on 6th i believe. Im glad that i started to research the shield early, its 87% rdy and i encounter the enthropy missiles ( or w/e ) already.
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Iceland, Reykyavik |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
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Posts: 58
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![]() I'm not entirely sure but I think the Fast Assault ships have disruptor bombs. The Bombers have Multi-bombs and the Escorts have Stasis bombs.
When you get the small aliens shields researched (the one for your ships) you can research the X-COM armor which will make your life a lot easier. It has superb defense and weighs like nothing. Get personal shields on top of that and your unstoppable. And yes, the brainsucker pods can be de-activated by picking them up right before they crack open. I'm unsure though that right after you've picked them up, you can drop them and they still won't open. |
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#5 | ||
![]() ![]() ![]() ![]() ![]() Join Date: May 2005
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Posts: 24
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![]() Quote:
When you get the small aliens shields researched (the one for your ships) you can research the X-COM armor which will make your life a lot easier. It has superb defense and weighs like nothing. Get personal shields on top of that and your unstoppable. And yes, the brainsucker pods can be de-activated by picking them up right before they crack open. I'm unsure though that right after you've picked them up, you can drop them and they still won't open. [/b][/quote] That's call Destoryer.....Fast attack ship is arm with meduim disruptor beam Here's a pretty good web site with the full UFopidea http://dynamic.gamespy.com/~xcom/ |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
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Posts: 41
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![]() No worries
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#7 | ||
![]() ![]() ![]() ![]() ![]() Join Date: May 2005
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Posts: 24
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Everything is better in RT in Apocalypse. They added the turn by turn play only to satisfy the majority of the fans...
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
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Posts: 41
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#10 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Raiding CoS is absolutely justified. These punks worship aliens as gods and deserve to die. Besides, they will always be hostile to X-Com so a raid or two won't change anything for worse.
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