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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 149
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![]() I think he is talking about all the video that was put into the TFTD CE version.
As for the aggressive interceptor attacks: Aggressive attack = faster fire rate and if you are despirate and have only interceptors to take it down at the time....you want to drop it fast so you don't lose them all in the attack... |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() If you only have interceptors than your soldiers can't be that good. Down the smaller UFOs with Interceptors (with Avalanches until you get Plasma Cannons) and take their elerium. Once you have an OK amount (say 200) then start investing in Plasma Cannons and armour for your soldiers. Heavy Plasmas are handy for beginners, they kill in pretty much one shot (even Mutons are downed in one), but a lot of people prefer Laser Rifles, me included.
If you are getting really beaten, I suggest just running away. Don't give the enemy a chance to kill all of yor soldiers, you are given credit for even turning up, use it. Oh for some of you veterans, here is a hint (that you may know, but whatever). There is no problem if you just intercept a ship (of any size) but do not attack it. You get points for not ignoring it, so just attack those battleships (even at the start) but run back to base. |
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Shella, Kenya
Posts: 576
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![]() Just a question,I am not sure about this point:
You lose the game, when your monthly costs will be greater than your funding,or your monthly costs will be paid from your cash and you lose when you dont have cash anymore? :blink: I never paid attention to my monthly costs before.... :whistle: |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 88
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![]() Quote:
For instance, if you have 1000 Engineers in 8 full-fledged bases, that's a HUGE bill at the end of the month, way more than funding, probably. But as long as those engineers are making lots of laser cannons for sale, and you sell the cannons, then you'll be fine. Example: Funding $10 million/month Expenses $50 million/month Means that at the end of the month, right before the funding screen pops up, you need $40 million in the bank. If you have less, you begin the next month with a negative balance. If you have two straight months of negative balance at the end of the month, game over. |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Shella, Kenya
Posts: 576
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![]() Ahhh....Fine I thought so...
I never looked into monthly costs before(and checked it with fundings.....)So I was little shocked when there was around 5mil salary for my scientists and engineers... :blink: |
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#6 | ||
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![]() heh, just a lil hint which some may consider cheating, others may call it...... good book-keeping.
Simply transfer all engineers/scienists to other bases just before the end of the month. They are in transit during the month change, they are not yet at any of your bases so do not count up to your base(s) monthly costs. This can be done with soldiers (and skyrangers/interceptors i think) but they are best kept as you never know when you might need them. This is probably the best way to keep you in the green.
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![]() « † DxRxIx † » |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 957
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![]() That is so real life LOL
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2004
Location: ,
Posts: 144
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![]() Heh. It's like you're telling them, "Sorry guys, the travelling expenses replace your salary for this month. Hey, stop complaining, you got free cookies!".
I found this rather neat site that covers pretty much everything on the game. The link seems to be broken now though... Damn. Anyone got any links to a decent UFO site with strategy and that lot? |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() I think http://www.xcomufo.com/usg.html is a decent one. Topics here on abandonia have gone more in debt than probably any site, but this one covers quite a bit of the game and strategy.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#10 | ||
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![]() Does anyone know exactly which version of UFO is available for download? Is it the latest? I've got X-Com (the US version) and I'm just wondering if figuring out how to install that and patching it would give me a more "pure" UFO experience. :blink: I'm a bit obsessive about my games...
Also, has anyone tried to use XComUtil with this version? How does it work? X-Com was the first game I ever played, but I never finished it (got damn close though, and I was only 8 years old) I mean to remedy that now. |
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