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#1031 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Quote:
I started doing this after I once lost 2 soldiers and 3 stunned aliens (2 leaders, 1 commander) to a single blaster bomb :whistle: Since these are my best psi soldiers, I'd rather not take too much risk... Besides, I've got $80 million now, and tanks are about the only thing I can spend any money on
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#1032 | ||
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![]() HELP!
When I run the game in Windows XP it is just too fast. When I move my mouse pointer to one side the screen warps to the other side of the map!! :help: |
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#1033 | ||
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![]() Actually, seems that the chances of a downed ufo having the engines working does not depend on how do you intercep or shoot it, being a set percentage (supposedly 70% for each power unit)
For ufos with several power units together, like terror ships and supply ships, it´s all or nothing: each one must pass the 70% chance, and if one blows up, everyone is destroyed. For ufos with separate power units, like battleships or abductors, the explosion of one unit doesn´t afect the other/s. |
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#1034 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Australian Capital Territory, Australia
Posts: 303
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![]() I just had something quite strange happen... Im watching the geoscape an suddenly the reseach compleated screen comes up saying that I researched a live alien. (First time a silicoid, then sectopod, etc.)
Only thing is I havent started research on any of them!! I dont even have most of them!! :eeeeeh: :w00t: I dont really mind, but has anyone else incountered this? An4rchy: have tried lowering the scroll speed on the options menu? |
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#1035 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() If you researched a Medic of any race then you can be sure to get an extra 'free' live race's info. It helps a lot, I tell you.
I got a Sectoid Medic, researched it, got Etherial info then Psi Powers.... Booya! |
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#1036 | ||
![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 14
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![]() Hello:
You need a medic to be able to research the alive lifeforms of the alien big races, for example disks and sectopods, also the same with hallucinoid in Xcom2. For any reason you cannot get those big brutes alive by stunning them in combat and you'll need the medics of the smaller races. Maybe they can't be kept alive in the containment cells of the base. What I do to get amounts of elerium: If you want elerium, concentrate on very large ships, they are not frequent, thats right, but they will appear sooner or later, and wait, they usually make multiple landings before desappearing so keep vigilant and send your skyranger over them, raid them in the ground and you'll get plenty of things to sell. Another way is to raid the large supply ships when they are landed over the alien colony base. Don't get hurt! Bye, good hunting. |
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#1037 | ||
![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 14
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![]() Quote:
You can go to options and select the minimun (1) scroll speed, also you can switch the xcom and alien movements to minimun, or both. Another option that worked fine for me with xcom2 was running programs in the windows background, it slowed down the game speed enough to make it playable, you can try with big programs that need a lot of memory and cpu to work. My combination was Word+Photoshop(with pic loaded)+Music (mp3 player like Wmedia or winamp) and it worked really good. Bye! |
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#1038 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Australian Capital Territory, Australia
Posts: 303
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![]() Clever thinking Old Lou!!
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#1039 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 149
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![]() Simplist way would be to download a slowdown utility like Moslo or Turbo.
As for the weapon's power vs engine survival: It's completely random (provided the weapons doesn't destroy the craft). Just try repeatedly reloading and landing at the same UFO to test it. You'll probably come up with something around the 70% explosion rate that the Guest stated above. |
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#1040 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() Actually, I discovered earlier that you can capture those big aliens. Get 4 soldiers with Stun Rods, surround a Sectopod and have them all stun it twice. It should work.
The problem is that you can only collect it at the end of the mission, so you have to keep it stunned until then. At this point, it's yours. I DO NOT recommend trying to stun a Cyberdisk with Flying Suits, as it explodes when it thinks it had died. This includes it being stunned, so watch out! |
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