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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
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Posts: 454
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![]() I would like to know how to create FPS and that type of dynamic stuff.
If you can help I would apriciate it.
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#2 | ||
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![]() Can you please clarify your question? Do you wish to know how to program, or how to make a FPS specifically, or something else? What do you mean by "dynamic"?
You stand a better chance of having your questions answered if you make sure we can understand them. Thanks. |
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#3 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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![]() I could provide you with some old FPS's source codes, to see how they've done stuff in there and learn from that, if you want.
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
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![]() By "dynamic" I ment about the programs/games that occur in real time, opossite of text-based games and that likes.
And about FPS codes I would gladlly accept them if you have some.
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#5 | ||
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![]() You might want to also look for the Quake source code, I believe the people from id Software released it to the public.
In addition, with some old FPS games (say, Wolf3D) the programmers had to do EVERYTHING themselves (memory management, math, visibility, etc) which today is handled by the renderer, so it might actually be MORE difficult to learn from than from code using OpenGL or Direct3D. |
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#6 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Dentergem, Belgium
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
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![]() Thanks I will lookat these links and then later on reply of my acknowlegments.
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#8 | ||
![]() ![]() ![]() Join Date: Dec 2004
Location: Eindhoven, Netherlands
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![]() Text-based games can also be real-time, look at MUD's for instance...
And I hope you know what your doing. You've got to have fairly decent programming skills to even read the source-code of Duke3d |
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#9 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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![]() Scrap that fairly. Even the sourcecode of Wolf3D needs a good understanding of programming. I know I can't understand a thing of it, while I've got a fairly good understanding of programming.
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
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![]() Only thing to say about the codes "They are big!!". Man I would have to get into them... And by the FPS I ment on creating "Frames per second" thing. Anything smaller! It's takes lots of time to go throught big code like Duke Nukem 3D or Quake 2.
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