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#1 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: Roma, Italy
Posts: 20
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![]() Hello there, I am developing a Zelda3 - a link to the past clone called 'Zelda32'; soon I will post again here to tell you the details.
There is someone interested in copying the original maps out from the ROM for my game? There is a program, Z32Workshop, which can help in this job if someone helps me... |
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#2 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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![]() I can see what I can do 'bout it, yeah. Got a link to the tool?
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: ,
Posts: 690
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![]() I like the original Link's Awakening for Game Boy engine better. Who cares about the SNES's engine. The Link's awakening run faster and smoother
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#4 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Celebration, United States
Posts: 1,195
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![]() what is this gona be proggramed in?
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#5 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: Roma, Italy
Posts: 20
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![]() Ahem. Sorry for the "late" reply, it only took me 9 years
I just found out that I had started this educational project in 2001! It was C++ with some assembly for tile drawing. The assembly idea got in when the original draft was being written, for VESA. I left it at the proof-of-concept stage, but the player could walk fine around in the original Link's house I am planning to make it build again and then I'll post a screenshot The fun of archaelogical findings! |
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